About The Game
Mario and friends bring the party to Game Boy Advance with a dizzying range of activities for single players plus their pals. Mario Party Advance also introduces Professor E. Gadd's Gaddgets: wacky toys and tricks that bring the fun outside of the game.
Bowser has crashed the party and scattered all the minigames around Shroom City. Collect them all by completing the single-player game boards. Once unlocked, minigames can be played as often as you like. Earn coins to unlock Gaddgets such as the Compatibility Meter which lets you see how strong your friendships really are!
I've always had an affection with the Mario Party series ever since Mario Party 1 on the Nintendo 64.
The first Mini game I ever played was Mushroom mix up (All these years late I still remember) and I still have a 100% record on shy guy says.
Mario party advance like it's predecessors has a 4 player option but this game is very much focused on a single player affair.
The main aim of the story is to collect 50 gadgets from around Shroom city (I'll save space by not writing about why & Bowser's latest crazy escapades)
You can choose to play as Mario, Luigi, Yoshi, or Peach though if you want to complete the game you'll have to play as at least 3 of them once. (Yoshi, Peach and either of the two bros have a gadget that can only be completed by them.
As with all Mario party titles you have a few options but the main bulk of the game is Shroom City
Each character has their own starting spot on the game board but all start with the same number of dice rolls at the beginning of the game.
If you run out of dice then you'll get the game over screen, any gadgets, games, ect you've unlocked will remain so on your next start.
There are plenty of ways to get more dice every few turns Tumble (a dice character) will offer you the chance to earn more dice by beating a mini game.
Occasionally Bowser Jr will do the same thing but he'll also take them away if you fail.
You can land on mini game squares that have the same affect or land on dice squares to get a free role of the dice.
There are so many of these placed around that normally with most rolls of the dice you can land on one if you work out your route properly.
You can stop off at many places along the way and do certain missions to win gadgets or games.
A large portion of the missions involve moving along the board to another location then back again in order to gain the gadget.
Others involve solving mysteries but nothing is overly brain taxing.
In addition to gaining gadgets some locations offer the chance to obtain battle games and others coin based luck games (casino like)
In this mini game you must get the passengers to the right floor.
Every time you earn a set amount of gadgets a pipe is opened up by Bowser.
Entering his lair you can chose any of the open pipes and attempt to earn gadgets from him.
All his areas are themed none of the games are overly taxing some of his lines are quite witty.
Getting all 50 gadgets unlocks the final battle.
Elsewhere in the main menu you have various options that are unlocked as you earn gadgets and play more mini games.
Including the ability to play with the gadgets you've earned, or take on a mini game challenge where you earn more and more coins the more you beat but will lose them all if you fail a single one.
There is a shop in which to spend your coins also but you don't get all that much form it.
Finally the games 4 player mode is still intact as in the mini games can all be played by up to 4 players on 1 game pad at the same time.
Each only has a single button to control their character and with the game pad being a fair bit bigger than a Game Boy Advance this goes in the game pads favour.
One of Bowser's Challenges I'm sure someone out there wasn't sure what GK meant.
A different type of Mario Party experience.
Most of the mini games offer a decent experience.
Gadgets for some quick mess around fun.
Plenty of game play hours to complete the game.
Some multi player modes can still be played with just the game pad.
A few pass the game pad (turn taking) multi player options included.
It's not as hard to rack up extra dice as some may have you believe.
ROOM FOR IMPROVEMENT
A different kind of Mario party experience (it won't suit everyone)
The luck of the dice has a reasonable influence on how well you'll do.
The overall difficulty of the game is a little on the easy side.
The link cable multi player games like all GBA vc have been lost.
Run out of dice and unfortunately it's back to the start for you.
This is definitely not the party experience many think of or expect when buying a Mario Party title.
The game will either frustrate or delight and spur on players.
The mini games are largely well presented, easy to learn and fun to play.
The gadgets while mostly throw away experiences will amuse some people and the 4 players around the game pad works far better than you might expect.
The lack of support currently offered due to the old link cable system is still a crying shame and I hope that one day perhaps Nintendo could fix this by having one play on the screen and another on the game pad.
Surely a Wii U could handle that!
A review copy of the game was purchased by Video Game Legacy and reviewed in accordance with the review policy.