About The Game
You are the latest employee of a factory that creates levels for video games. Use robots to test each level!
You are the latest employee of a factory that creates levels for video games.
Use robots to test each level.
That's the official description of the game.
There are 22 levels in total with three difficulty settings to choose from normal, high (fewer checkpoints) or extreme (no checkpoints at all)
The Number of checkpoints in a level vary and some won't have any at all even on normal difficulty.
The game also features a against the clock mode in Load a test.
You can replay any levels you've previously beaten and attempt to score a faster time.
The game will save the fastest time recorded for all 3 difficulty modes of the game but unfortunately you can't enter any name or initials (so if a friend has a go on your console and beats you it will just save the time) no option to upload it to a high score table is included either.
2 minutes really is quite a fair amount of time I was far more worried about the spikes than the time limit!
There are 3 things in particular you'll likely have noticed if you've read anyone else's review.
Firstly the games controls I've seen various comments on how badly the game handles and how it's impossible to beat even early levels.
I quickly got use how long to press a button for and learn to make the right jumps.
There will be many robot deaths in the game for certain even once the controls are mastered the levels are designed and set up to kill you for mistakes.
But to say the controls are "sluggish" seems somewhat unfair at least to me.
Difficult certainly but it adds to the challenge and they don't vary in degree from level to level it always controls exactly the same way.
Those with a gaming instinct willing to put in a little practice will master the robot.
Alas most reviewers put so little play time in before a review their comments are almost void they spent no time practising then continued to judge the whole game based on one or two levels I can assure you most didn't even see level 4!
Batteries for recharging are few and far between so it's best not to waste much needed energy.
The other issue is the look of the game.
Could it have been made to look better than it is?
Undoubtedly it could and probably should look nicer than it currently does.
But if you only play games based on looks alone you shouldn't really be bothering with this review in the first place.
The biggest mistake made is the price.
It's a trap many first time developers will fall into.
Charge too low and risk making almost no money perhaps even a loss.
Charge too high and low sales could just as easily mean the same thing.
I didn't have a hand in this or any other game and I have no personal knowledge of costs involved which must always be taken into consideration when pricing a game.
But this one should be much lower.
If you want a hardcore challenge and can look past the graphics this will give you that.
Latter levels see a host of ideas brought in to keep them fresh from switches, to on off platforms, turning enemy on and off, robot charge limited levels, mazes, time limits, levels in the dark, convener belts and of course ever more spikes.
Yes it has a basic look and controls that will need to be mastered but I for one always enjoyed a game that pushed me as a player and this one most certainly does!
Hit the switch you'll turn of the enemy for seconds, hit the 2 it will be off for 2 seconds hit the 1 and that's right you probably end up scrap!
22 well designed levels to test your skills.
Time trial mode.
Multiple different scenarios to contend with as the game progresses.
Genuine game play challenge.
Levels are always throwing up new challenges as you progress this one has conveyor belts taking you to your death naturally but at least the check point is right there.
ROOM FOR IMPROVEMENT
Music is repetitive
Lack of an online or names on leader board for the time trials.
Some will inevitably dislike the look of the graphics.
The opening game loading time takes an age!
The game would benefit from a reduction.
It must be said the games initial loading screen feels like it comes from the same era as it's graphics.
Some players inevitably always rage quit but I like a game that gives me a challenge.
This is most definitely one of those games.
I'm always spurred on by the one more go mentality that I've grown up with since the early 80's.
This isn't the hardest game I've ever played neither is it the hardest game on the Wii U eShop.
All of this games 22 levels can be beat if you're willing to put enough time and effort into learning them.
The controls feel a little stiff for the first couple of levels or so but they certainly aren't broken.
The levels are designed to kill robots when mistakes are made but would you rather you just ran in a straight line from A to B with almost no challenge in between?
Learn from your mistakes or try out a new Idea and maybe you'll realise you were the one doing something wrong all along and it actually wasn't the games fault that 100 robots just lost their lives.
While not everyone will like the graphical layout the question should be would this game have played any differently if the graphics looked different or more modern?
The answer is no.
Some people put graphics above all else and that's a personal choice but graphics alone don't make a game.
A review copy of the game was provided by MR Games and reviewed in accordance with the review policy.