About The Game
What if someone loves you, but your only desire is to get away from them as fast as you can?
Heart Beaten: the Anti-Valentine, is a game in which you battle against the advances of an unwanted lover.
Crush their heart in a series of 15 epic challenges: take to the skies in a spaceship, drive a car, or take on the role of a shotokan Karate master, all in the name of crushing someone whose only desire is to make you feel loved!
This game is the Anti-Valentine! Crush your admirer’s heart in a series of epic challenges! From piloting a plane over the Bikini Atoll, to being a chef wielding a super-powered blender, there are countless ways for you to defeat your lover's affections, and destroy their heart.
The first comparable game that springs to mind when playing Heart Beaten is Wario Ware.
The game features a total of 15 mini games each must be unlocked by attaining a set total score all the games scores are added together so as long as your good on some even if you have a couple of bad ones you should be able to get them all unlocked.
The main focus is to take the heart of a man who could fall in love at a single heart beat and completely shatter it and hurt him as much as possible.
It all sounds a bit evil I suppose but it did appealed to my sense of humour throughout as the game gradually unlocked more and more ways to destroy the heart of an unlucky in love guy.
How very sweet this won't end well!
The 15 mini games all have target scores for earning bronze silver or Gold and it will take a fair amount of time to achieve gold on all 15 mini games.
Once you’ve done this the game will offer some the opportunity of high score chasing but I suspect for most it will be job complete and time to move onto other games.
And fresh targets.
The game slightly suffers from a little lack in variety while all 15 mini games are different at times (particularly in extended game play a few of the levels tend to blend together)
The game is of course designed for much shorter bursts however so if your largely intending to break so hearts during the daily commute for example it will be a lot less noticeable than a 1 hour session sat at home.
Getting gold on all 15 will take some reasonable skill or dedication.
While all are easy to pick up, learn or play it can be surprising how quickly your very limited time limit expires as you frantically try to pound his heart on the touch screen or plug in all the blenders to destroy the poor heart once again
Not quite Duck Hunt!
Graphically it’s fairly simple but it’s not the type of game that was ever going to or needed to push the boundaries of the 3ds.
Everything is clear enough to see and for the vast majority the game will succeed or fail on it’s 15 mini games alone.
Many of these mini games are tributes to games from bygone eras those of a certain age will recognise you’ll see Duck hunt, Gp racing among a far few others game play elements
Overall I enjoyed the experience, I’d unlocked all 15 levels within a couple of hours but I wanted to give it the minimum 4 hours to try and get all 15 gold scores (Something I didn't manage)
The game would have benefited with perhaps being double the size one of Wario Wares biggest positives along with its style and humour are the number of Mini games on offer, despite Heart Beaten’s low starting price I can’t help but feel an additional 15 levels either something new or more tributes to games from my youth doubling the amount of mini games, gold score achievements and game time would for me added at least another point to the games score and likely easily seen me past the 10 hour play mark at some point.
As it stands I probably never will.
When all else fails in love it's time to send in the tanks to get things over with!
Easy to learn and play mini games
Well designed for quick bursts and on the move gaming
Mini games pay tribute to some classics of the past
3 tier target scores and point related unlocking will motivate some to return
A bit of brain training thrown in too
ROOM FOR IMPROVEMENT
With just 15 mini games it can feel lacking in ideas and design.
Lack of variety can be stifling in long game play sessions.
Once you've achieved gold there is little need for return unless you want to better your own score (which in my opinion won’t increase by that much on most games due to the difficulty getting gold to begin with)
Actually I can't really argue with this one!
The biggest problem any game that even remotely tries to emulate the Wario Ware formula is that it isn’t Wario ware.
SpringLoaded took some of the basic ideas, added a light hearted (or heart murdered) take on some old game formulas and came up with a reasonable attempt at a Wario Ware light.
Even with double the amount of levels that I think would have been advisable it still wouldn’t have been able to compete with Wario and no other game ever will.
Judged purely on its own merits for those looking for some short bursts of silly mini game fun you could do much worse.
The gold score level will provide a genuine challenge on most of the levels and those dedicated to high scores will find a reasonable few hours of heart destroying madness awaits them.
A review copy of the game was provided by SpringLoaded and reviewed in accordance with the review policy.