About The Game
You are a solar-powered craft. The sun is your death timer. Hurtle towards the sunset at breakneck speed in a futile race against time. Delay the inevitable by catching speed boosts which reverse the setting sun - if only for a moment. Race The Sun is inspired by arcade games of the past with a focus on high scores, short game sessions, and pure fun mingled with nerve-wracking tension. The rules are simple: don't crash, stay in the light, and don't slow down!
Runner / score chasing games have always brought mixed feelings from me.
I’m a gamer who thrives on beating games seeing the ending screens often then going back for 100% status and then moving onto the next game in the collection.
Indeed the reason I became a game collector in the first place was through the sheer desire of being the guy to beat every single game on a Nintendo system.
It couldn’t ever happen of course I knew that back in my youth and my skills while improved still lag far behind others in a number of genres.
But even if my skills weren’t brought into question my quest would be doomed to failure.
There are some games that simply can’t be beaten only the scores can be racked up until that ultimate and inevitable failure finally arrives.
For that reason alone I shunned such unbeatable games throughout my childhood, teen years and for large parts of my 20’s too.
The only real exception being my first gaming love Pac Man because I always considered level 256 as the end level and technically completed (My record by the way is 244 and very mad I was too)
As you’ve probably gathered by now racing the sun is not a race you can ever win regardless of your skills.
Had I been writing this 10 years ago it would have read and scored very differently than I am today.
I’ve mellowed a fair amount and come to accept and even like some high score chasers new and old.
While it’s not my first go to game genre it’s certainly not left in the dark as it once was.
I’m not a fan of the sun in real life but I must say I have enjoyed every single second I’ve spent in this one!
The sun is high and bright in the sky, perfect conditions for speeding along.
Score chasing aside the main aim of the game is to remain within the sun light as much as possible.
Your craft is completely solar powered so as the sun goes down you’ll get ever closer to the game over screen as you crash and burn.
But even before the sun goes down there are other things you’ll need to keep in mind.
The levels various obstacles also cast their own shadows again all of which will drain precious power and hinder your chances of advancement.
Thankfully there are counter balances to all this loss of power.
One of the games power ups sees the sun rise high again.
These are spread sparsely during each level and during the inter level / stages.
Other in level power ups include a points multipliers that are a must if you want to see the top of the leader boards and a green icon that will give you one jump to use which comes in quite helpful when you’re about to smash into a wall!
Crashing into walls as you might expect is something you’ll want to avoid at all costs.
Clipping the wings of the levels various obstacles will see your multiplier drop back down but at least you’ll have the chance to build it back up again.
A head on crash will see your voyage come to the end.
But like all great addictive games it’s just a quick button press to go right back at it again!
Flying straight into the blocks isn't advisable.
One of the biggest positives of the game and one that helps keep it both varied, challenging and fresh is the level layout changes.
No matter how well you memorise a level and how skilled you are the level design changes every 24 hours.
Everyday brings a new set of challenges and new daily high scores to chases all of which are shared online.
The levels themselves offer fairly large play areas with multiple routes and relative freedom on which way you want to go.
Some routes will offer much wider areas while others much less room for error.
Likewise some routes will offer enough sun to keep you going at faster speeds while others will offer vast amounts of shade.
The ultimate key to success is to find the best route through while picking up as many multipliers and sun raising icons as possible.
The controls which are rather important with these sort of games are very responsive as you glide through even the smallest of narrow areas.
Other than the setting sun every other death is solely your own fault no bad controls can be laid to blame here.
Finally to give you some sense of achievement your plane has 25 levels with certain levels offering various power ups to help you on your journey such as the ability to pick up and store more than one jump at a time or the first power up you’ll receive a magnet that helps you collect more score multiplier icons.
The tasks involved in helping you level up vary from travelling a certain distance, to travelling through a set number of rounds in one run, collecting a set number of multipliers multiple games can be added together, along with some I found far more challenging such as doing 25 barrel rolls in one run (My record sill stands at 24 how very annoyed with myself I am too!)
Every time you complete one of the mini challenges another will take it's place.
Levels change every 24 hours to keep things challenging and fresh.
Super responsive controls.
Achievements and challenges offer extra in game incentives.
Multiple routes in each level allow you to choose the routes of your choice.
There are various equipment upgrades to unlock in the game.
ROOM FOR IMPROVEMENT
While the design suits the game not everyone will be keen on the lack of colour.
With the sun gone its all over, prepare to crash and burn!
While games I can’t technically beat (because they can’t be not just based on my skills) will never be top of my must play list, race to the sun just about does everything perfectly from a runner type game point of view.
The levels offer genuine challenges but also the freedom to choose your own routes.
Daily and all time world records for the serious score chasers.
Level generation occurring daily to keep them fresh and offering even those that excelled a day earlier the chance to prove it wasn’t just an easy level layout.
The controls are perfect, the crashes are your own fault.
A review copy of the game was provided by Flippfly and reviewed in accordance with the review policy.