About The Game
Life in the temple of rabbits hangs by a thread. Universal evil has struck again and kidnapped all of your disciples. Only you managed to escape. They let you live... and they'll soon regret it!
Use your agility and combat skills to save your disciples! Jump from roof to roof, slide gracefully along walls, sneak up on your enemies and then rip them to shreds!
Detailed graphics, humour, hours of gameplay and intuitive controls. Each level requires logic, precision, agility and lots of sabre rattling. The game also has plenty of trophies to win, babies to save, carrots to eat and a universal evil to expunge!
The game features 160 levels across 8 worlds. (4 Normal 4 Hardcore)
Both difficulties feature 3 worlds and 1 bonus world each world has 20 levels.
Neither of the bonus worlds have to be beaten to complete the game though they add to the length of the game and I'm sure most will want to beat the game properly.
World one of the game is so easy you'd be forgiven for thinking the game was going to be a half hour breeze the first time you begin playing it.
Thankfully the challenge is increased as you progress.
But unfortunately the difficulty spike is all over the place.
You'll find one level to be infuriatingly difficult only to find the next 3 beyond simple.
Even when you reach hardcore mode you'll find levels that are super simple then come across one that will give you multiple deaths followed by more easy levels.
The game has the same 4 worlds in both normal and hardcore mode you only need to beat the first 3 worlds o unlock the hardcore mode the forth world is purely an optional bonus
There are 4 carrots in each level (3 normal and 1 super) these don't have to be collected but to get a perfect you'll need to do so.
Other than the perfect ranking the main purpose of collecting the Carrots is they act as in game currency.
You can purchase a variety of power ups with the carrots including checkpoints that you can place anywhere in a level to return to should you die. (an excellent option should you finally get past that hard part and don't want to die and have to do it all again.
The game also features 17 trophies (the number of them seems a little short to me) for various achievements some are much easier than others to achieve.
For example die on a level 20 times done on purpose or by accident you can't get much easier than that.
The main aim of the game is to get from the start to the end and rescue the kidnapped Rabbit.
trying t stop you is a lot of black slime pits, monsters and drips.
Touching any of the slime will instantly kill you.
Some monsters have visible weak spots and hitting them there will kill them hit them anywhere else and they'll kill you.
All slime monsters have weak spots
You can save yourself the hassle of the monsters by equipping the sword so that you'll kill them on impact no matter where you touch them.
The music is nothing special but is reasonable enough and the graphics while they could be a little nicer are adequate enough considering the games Mobile origins.
The general game play is reasonable while there are a few very hard levels most deaths in the game will likely be your own fault.
Wall jumping will certainly be a required skill but it's not one that takes hours to master.
Climbing walls is a required skill
160 levels to Jump, Climb & dodge through.
17 trophies for 100% chasers to obtain.
Genuine Challenge at times.
Optional power ups to help weaker, Less experienced players.
Off Tv play.
A number of power ups are available if you collect enough carrots to buy them that is.
ROOM FOR IMPROVEMENT
Level difficulty is all over the place.
After a while levels look too similar even though they are laid out differently.
Hardcore mode is suppose to offer a more difficult challenge but it suffers from ranging difficulty spikes and dips just as the the original set of levels did.
The game controls reasonably well it's easy to learn for newer players and natural enough for experienced players too.
Some levels will prove frustrating but none impossible and almost every single death will be your own fault.
It's well priced for a 160 stage occasionally challenging platform game and one I'd recommend to players looking for a new platforming challenge to give some consideration.
A review copy of the game was purchased by Video Game Legacy and reviewed in accordance with the review policy.