About The Game
Get into smashing mayhem with Zombie Defense for The dead burst forth from the earth, beneath a blackened sky an endless horde of zombies rampage across the burning corpse of our dying civilization.
You are humanity's last hope! Use classic RTS/tower-defense strategies and tactics to decimate waves of zombie in Zombie Defense for Wii U. Rally desperate soldiers, outfit them with lethal weaponry, innovate new destructive technologies and march to victory in two game modes and 35 deadly missions.
Defeat waves of shambling walkers, creeping monstrosities and massive mutant zombie bosses as every weapon of the modern military arsenal is at your disposal.
Earn money for your kills and upgrade to more effective weapons, vehicles and airstrikes, hire ruthless soldiers and develop killer technologies.
Will Earth be overwhelmed by a shambling tide of filth, or will you and your desperate army of survivors prevail?
Get into smashing mayhem with Zombie Defense for Nintendo eShop on Wii U.
As a big fan of tower defence (Yes that's how it should be spelt) / real time strategy games and fondness for zombies during their latest cultural comeback zombie defence was a game I very much looked forward to getting to grips with.
But personal preferences don't mean the review is written with a pre made judgement.
There have been many games in the past I very much looked forward to that turned out to be complete disasters (at least in my eyes)
The world has been overcome with a zombie invasion.
It’s your job to take a group of soldiers equip them with a variety of weapons and take on 35 missions with the sole aim of killing every last zombie to wander into the firing range.
You’ll have sniper rifles, automatic machine guns, pistols, grenades, and even crazy guys with chainsaws all looking to take out the advancing undead.
In the early going things are fairly straight forward they'll come from the left or right just watch where you throw the grenades you can blow the cars out of the way giving the zombies faster routes.
Each level in the game is self contained and plays out as a beat a set number of zombie waves with an ever increasing difficulty.
Once you've beaten the set number of waves required to complete the level you are offered a choice, would you like to end here and take all money earned with you or are you confident enough to stick around for another 5 waves and potentially make even more?
The extra cash rewards are of course a great incentive as you’ll need a vast amount of it as I’ll get to shortly.
But on the downside each additional wave will grow gradually stronger are you sure you have the men and the fire power to cope?
All your men have health bars once depleted it’s the end of them (unfortunately from my point of view they don’t then turn into zombies themselves but rather lay dead on the ground as a reminder to you and their remaining comrades what happens when you get a little too cocky or out of your depth.
You’ll only see the mission failed / game over screen if all your men fall and providing you have the money you can recruit more men throughout the level as long as one man is left standing you’ll always be in the fight.
That may make it sound like it’s exceptionally hard to ever actually lose but hiring men good enough and levelling them up high enough to get you through to the end of the level everyone else just got wiped will take most if not all of your currently earned money giving the game a very reasonable balance.
Should you reach the mission failed screen you’ll get absolutely nothing so if you find yourself in the position you may as well throw every bit of cash you have to get you out of trouble.
Dare you take on another 5 waves and all the potential riches or devastating losses?
So you blitzed all the required waves and maybe you even beat some of the optional extras too what exactly do you do with all that banked cash?
This will take far more explaining that I can possibly give in the review but to summarize the game features a multi branch skill type tree found in many modern rpg games.
You can spend money upping the maximum number of men at your disposal for a level.
Increase what rank they can be levelled up to or the damage they can deal out / withstand during battle.
Unlock new skills from the sniper, the aforementioned chainsaw fanatic to one of my personal favourites the butcher who stands in his spot throwing out chucks of meat for the zombies to stop and devour making them much easier targets.
Or perhaps you’ll want to go down the route of unlocking ever more Air strikes or vehicles that can be accessed and used on some of the games 35 levels.
Automatic machine guns or flame throwers.
Increase the amount of cash you can earn from missions, or the amount of cash you start a level with as well as increasing your overdraft so you can dip into the negative to help you out of a jam when you just need that little bit more money (Often helpful early on)
That is just scratching the surface of the amount of content available to unlock and improve as you battle through the game.
Replaying old levels will eventually become quite rewarding as you aim to gain more money to get that upgrade your sure will make the most difference on a level you currently struggle on.
Knowing when to take on an extra 5 waves and when to cash out will become a key strategy.
There were multiple occasions where I made a lot of money on certain levels and thought the strategy was almost perfect I went on and on until that one wave finally arrived and almost wiped me out.
I often still finished the wave but having spent so much money on recruits and upgrades the money was all but gone and I might be lucky to leave with half of what I had before I accepted the additional wave.
Zombies come in a few varieties but given the sheer amount of content elsewhere there should and could have been a few more added to their ranks.
The most troublesome of all is a big giant Zombie that occasionally come in groups of 2 or 3.
No matter how good your team these will more often than not cause you a fair amount of pain and suffering.
My personal advice when one comes your way move your best guys well clear and keep on running in a wide circle motion and never letting the thing get too close before you send the man / men on the move again (easier said than done if your still contending with other zombies at the same time or more of the big guys.
An online leader board is also featured for total number of zombies killed in both normal and hard modes (to unlock hard mode and the gold upgrades you’ll need to beat 8 special optional levels in the games 35 mission campaign)
Just a small sample of the upgrades tree (This isn't even half of them!)
A vast array of upgrades and skills mean every player can play the game in their own style with their own strategy and set up.
Optional extra waves at the end of levels to earn extra cash (or lose it all)
Difficulty curve arcs fairly throughout the campaign.
Genuine challenge offered
To beat the game 100% (Both Difficulties) and unlock all skills will almost certainly offer more than 30 hours of game time
Ability to speed up or slow down game play while you make choices and redirect men could prove vital for less experienced players.
Some levels will see Zombies coming at you in all directions so try to ensure you've got all sides covered!
ROOM FOR IMPROVEMENT
Compared to everything else in the game the Zombies probably don’t have enough variety
These big boss zombies are often the destroyer of my men & finances!
If you’ve never been interested in tower defence / RTS then of course just throwing zombies into the mix will do little for you.
Some players who do like the genres will be put off by the amount of time it will take to unlock all powers / abilities in the game.
Of course that’s not an actual requirement you can simply go down the route of unlocking the things you’ll actually use rather than trying to unlock it all.
This is one of if not the most in depth game of this type I’ve ever played.
I’m very much looking forward to my next 20 + hours with the game and I’m very determined to get as high up the zombie killing leader boards as I possibly can.
Perhaps one day I'll be able to sit on top long enough to post it to the legacy world records.
A review copy of the game was provided by Teyon and reviewed in accordance with the review policy.