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Review #15 Paper Mario The Origami King

22/7/2020

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Paper-Mario-The-Origami-King
Last Updated - 

​July 22nd 2020
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Stats

Legacy Review - No
Critic Reviews - 5 / 5
Contributor Reviews - 0 / 5
Players - 1
Genre - RPG
Platforms - Nintendo Switch
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Join Mario and his new companion Olivia on a comedic adventure that will take you to the far corners of a papercraft world in Paper Mario: The Origami King on Nintendo Switch!
​
Face off against the Origami King and his army of paper invaders, team up with some extraordinary companions and master magical powers on your quest to save the world.
Legacy has yet to review this game.
  • ​​Review 1
  • ​Review 2
  • ​Review 3
  • ​Review 4
  • ​Review 5
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Reviewed By -  Ben Reeves
Words - ​865
Publication - Gameinformer
​Version reviewed - Switch
Review Summary
As a series, Paper Mario constantly explores new concepts and mechanics, which is exciting, but that comes with plenty of risks. Origami King’s biggest chances don't pay off in a satisfying way. I enjoyed Mario’s hijinks and all the misfits he encounters, but the new ring-based action needs refinement. I hope Paper Mario’s next twist on combat can rise to the same level as its humor. ​
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Reviewed By -  Chris Carter
Words - ​929
Publication - Destructoid
​Version reviewed - Switch
Review Summary
There's room in my heart for both styles of Paper Mario. The old games still exist and this newer, sometimes thinner formula is fine too. That said, it's possible Nintendo and Intelligent Systems have folded this subseries every which way they can at this point. I hope the next one is a little more fresh.​
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Reviewed By -  Andy Robinson / Steven McInerney
Video Length - 6.52
Publication - VGC
​Version reviewed - Switch
Reviewed By -  Alex Seedhouse
Words - ​1,218
Publication - Nintendo Insider
​Version reviewed - Switch
Review Summary
Creased and folded with meticulous care, Paper Mario: The Origami King is a cut above the rest that sees the paper-crafted series back at its best since the rightly lauded Paper Mario: The Thousand-Year Door. The moustachioed paper cut-out’s journey to liberate Peach’s Castle offers a personality-packed adventure that’s worth setting out on, and one that will be remembered for the laughter, thrills and standout moments that it delivers
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Reviewed By -  Chris Kohler​ 
Words - ​2,238
Publication - Kotaku
​Version reviewed - Switch
Review Summary
I’m not sure why Nintendo feels that Paper Mario can’t be a role-playing game: What exactly was the issue with the original games, which were widely praised and sold very well? But the major issue for me was not that Nintendo removed the series’ RPG mechanics, but that what it replaced them with was not as good. Origami King might not be the successor to Thousand-Year Door for which fans have been clamoring, but this time the formula works, allowing the series’ great writing and worlds to shine through.​
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Legacy will accept 5 contributor reviews for every game in the database (well every game ever released) even if it's not in the database yet.
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Critic Review, Nintendo, Paper Mario The Origami King, Review, Switch,

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Review #14 Ghost of Tsushima

20/7/2020

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Ghost-of-Tsushima
Last Updated - 

July 20th 2020
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Legacy Review - No 
Critic Reviews - 5 / 5
Contributor Reviews - 0 / 5
Players - 1
Genre - Open World
Platforms - ​PS4
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​​In the late 13th century, the Mongol empire has laid waste to entire nations along their campaign to conquer the East. Tsushima Island is all that stands between mainland Japan and a massive Mongol invasion fleet led by the ruthless and cunning general, Khotun Khan. As the island burns in the wake of the first wave of the Mongol assault, samurai warrior Jin Sakai stands as one of the last surviving members of his clan. He is resolved do whatever it takes, at any cost, to protect his people and reclaim his home. He must set aside the traditions that have shaped him as a warrior to forge a new path, the path of the Ghost, and wage an unconventional war for the freedom of Tsushima.
Legacy has yet to review this game.
  • ​Review 1
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Reviewed By -  Carolyn Petit 
Words - ​2,832
Publication - Polygon
​Version reviewed - PS4
Review Summary
Ghost of Tsushima has a distinctive aesthetic, after all, but it’s only skin-deep. The core game underneath that alluring exterior is a pastiche of open-world game design standards from five years ago; it lacks a real personality of its own. Ghost of Tsushima offers a lovely world to explore, and there’s value in that, but it should have been so much more than a checklist of activities to accomplish. ​
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Reviewed By -  Chris Tapsell​
Words - ​2,415
Publication - EuroGamer
​Version reviewed - PS4
Review Summary
​
It's desperately frustrating, because I maintain that Ghost of Tsushima is still, largely, quite fun. The problem is it's an easy, breezy, lite beer kind of fun - the kind that Sucker Punch is known for, after all - and the blanket genericism of it just doesn't sit well against such a po-faced tone. It's another game fallen victim to the palatability blender, coming out the other side as a slightly formless smudge of every genre, without a mastery of any. Going back to Ghost of Tsushima's roots, as an American game inspired by the comics and the movies of Japan, in a way it's quite apt. It's what happens when you want to pay homage, but don't want to add anything new of your own. It's Hollywood.​
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Reviewed By -  Steve
Video Length - 14.39​  ​
Publication - GameXplain
​Version reviewed - PS4
Reviewed By -  Ian Walker ​
Words - ​3,073
Publication - Kotaku
​Version reviewed - PS4
Review Summary
​
Ghost of Tsushima is pretty as heck – sporadic capturing left me with almost 50 GB worth of screenshots and short video clips to sift through – but, at its core, it’s just another open-world game. I found myself audibly sighing every time I crested a hill towards a mystery objective only to find another fox to follow or another haiku to compose. These diversions, while unique at first glance, proved to just be busy work as time wore on. I was so strong by the end of the game – filling up every skill tree is easy if you ignore the main story and just explore for a bit – that I didn’t even bother using stealth tactics for the last third. I don’t think I even died after the first few hours. There’s so little to get excited about in Tsushima once the initial wonder of the wind physics and lush environments wears off that the only thing that kept me going was my own innate desire to fill out the entire map. And that can only hold someone’s interest for so long.​
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Reviewed By -  Robert Ramsey
Words - ​1,175
Publication - Push Square
​Version reviewed - PS4
Review Summary
​
Ghost of Tsushima is a joy to play and a joy to behold. Sucker Punch has crafted one of the most memorable open world games of this generation, buoyed by an immensely satisfying combat system and an engaging, dramatic story. Unlike many of its open world peers, it's a refined and focused experience -- gripping and immaculately presented at its best. A fitting first-party swansong for the PS4.​
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Legacy will accept 5 contributor reviews for every game in the database (well every game ever released) even if it's not in the database yet.
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We hope the 5 review cap will help spread reviews around a little...
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Critic Review, Ghost Of Tsushima, PlayStation, PS4, Review,

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Review #13 Last Of Us Part 2

19/7/2020

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Last Updated - 

July 19th 2020
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Stats

Legacy Review - No 
Critic Reviews - 5 / 5
Contributor Reviews - 1 / 5
Players - 1
Genre - Action
Platforms - ​PS4
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Critic Reviews (5), Contributor Reviews (1)
​Five years after their dangerous journey across the post-pandemic United States, Ellie and Joel have settled down in Jackson, Wyoming. Living amongst a thriving community of survivors has allowed them peace and stability, despite the constant threat of the infected and other, more desperate survivors. When a violent event disrupts that peace, Ellie embarks on a relentless journey to carry out justice and find closure. As she hunts those responsible one by one, she is confronted with the devastating physical and emotional repercussions of her actions.

A Complex and Emotional Story
Experience the escalating moral conflicts created by Ellie’s relentless pursuit of vengeance. The cycle of violence left in her wake will challenge your notions of right versus wrong, good versus evil, and hero versus villain.
Legacy has yet to review this game.
  • ​​​Review 1
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Reviewed By -  Riley MacLeod​
Words - ​3,073
Publication - Kotaku
​Version reviewed - PS4
Review Summary
​
I want The Last Of Us II to be more than the experience I had. It’s a visually beautiful game that feels distinct to play, and the story it tells and how it tells it, at the most basic level, certainly pushes the edges of what games have done before. None of those accomplishments elevated or redeemed it for me. Like the nature consuming Seattle, or the outbreak consuming humanity, its ugliness overshadowed everything else.
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Reviewed By -  ​Chris Carter
Words - ​1,149
Publication - 
​Version reviewed - 
Review Summary
Like the original Last of Us, some people are going to come away underwhelmed, but the story beats and the characters driving them are the main draw. Part II doesn't reinvent the wheel, but it gives us a lasting glimpse of a unique broken world full of broken people that's worth visiting time and time again.​
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Reviewed By -  Jirard Khalil​
Video Length - 22.37 ​  
Publication - The Completionist​
​Version reviewed - PS4
Reviewed By - Kallie Plagge
Words - 1,614
Publication - GameSpot
​Version reviewed - PS4
Review Summary
By the time I finished The Last of Us Part II, I wasn't sure if I liked it. It's a hard game to stomach, in part because so much of who Ellie is and what she does is beyond your control. She is deeply complicated and flawed, and her selfishness hurts a lot of people. At times, the pain you inflict feels so senseless that it can leave you numb. It's all messy and bleak and made me profoundly sad for myriad reasons, but the more I reflect on it, the more I appreciate the story and characters at its core. I wanted almost none of it to happen the way it did, and that's what's both beautiful and devastating about it.​
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Reviewed By -  Jade King
Words - ​1,473
Publication - Trustedreviews
​Version reviewed - PS4
Review Summary
The Last of Us 2 is a masterful swansong for the PlayStation 4, and arguably the finest, most accomplished project Naughty Dog has ever embarked on. It’s far more than a traditional sequel, taking the original’s core message and expanding upon in ways that will be looked back on as brave, ambitious and undeniably controversial. 

But the impression it leaves behind is palpable, and one I hope future blockbusters will aspire to replicate. Its approach to diversity, mechanical execution and unwillingness to hold the player’s hand even in its darkest moments build to a closing chapter that will leave you in stunned silence. ​
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Reviewed By -   Game Haven 
Twitter - @GameHaven10
Words - 689
Version reviewed
 - PS4

he Last of Us: Part II is not for the faint of heart. It relishes in making the player feel extremely uncomfortable at times and it takes the post-apocalyptic brutality of its prequel to new heights. However if you can brave it through the emotional, graphic storyline, then wow, this game is truly sensational.

In The Last of Us: Part II you play as Ellie, a 19-year-old girl who was unfortunate to be born a few years after a fungal illness ripped apart humanity. This a tale of revenge after a traumatic event drives her to hunt down, in an attempt to kill, the people who turned her life upside down. She must wind her way through the remains of Seattle killing any infected or enemies that stand in her way. It is a gripping and powerful continuation of The Last of Us, which it is useful to have played beforehand in order to fully understand the characters and occurrences in this sequel.

Naughty Dog have made some substantially bold moves in the production of The Last of Us: Part II’s storyline. Henceforth the controversy that surrounds this game. I must say that, when playing, after a few of the cutscenes, I had to just take a step away from the game and process what had just happened. When you get such an emotional attachment to a game, as you do in this one, you know it’s good and The Last of Us: Part II is definitely nothing short of that. It is a beautifully crafted, emotional story of revenge that will leave you lost for words. It didn’t let me down and it never gives in.

The graphics in this game are astonishing. The environment and everything that it contains are eloquently detailed. I was playing on a standard PS4 and it was as if i was playing in 4K. Textures look intricately meticulous and landscapes look quite frankly incredible. This is particularly important due to the amount of time spent outside in-game.

The character detailing is equally if not more impressive. All of the characters, especially Ellie, look so realistic and life-like and I guess that’s a big contributing factor as to why the player gets such an emotional attachment with each of them. There is a small part in the game where Ellie peers into a mirror and makes different faces, and it’s not even a cutscene. The animations in this game a second-to-none, to a point where it feels like the developers are just showing off!

The Last of Us: Part II is not strictly open-world, yet some of the levels are large and complex, resulting in the game not being hindered by this. Exploring each level is certainly a good use of your time and there are many collectibles to pick up and read on the way. I highly recommend just doing a little bit of exploration now and then as it can really add to the story. Still the The Last of Us: Part II is a linear game where you cannot go back to a previous area. This therefore removes any illusion that this could be a sandbox title.

In terms of game mechanics, it is very stealth-based, much like its predecessor. However stealth becomes smarter with an array of different enemies and also a skill tree where you can unlock different skills that alter your combat style.

Summary
​
This games story is somewhat controversial but i believe that it is essentially faultless. I was gutted at some of the happenings after getting so attached to the characters in The Last of Us: Remastered yet, for me, that just added to my emotional engagement in this game as i wanted revenge as much as the protagonist. It is an original, gripping thriller and it is a game of which there won’t be anything quite like it again. The gameplay is brilliantly fluent and the visuals are phenomenal, however at points, for most, the brutality may be a bit too much. I loved playing this game for the full 30 hours and i feel like it is a credit to Naughty Dog’s relentless hard-work.
Legacy will accept 5 contributor reviews for every game in the database (well every game ever released) even if it's not in the database yet.
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 Contributor Review, Critic Review, Last Of Us Part II, PlayStation, PS4, Review,

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Review #12 Erica

7/7/2020

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​Last Updated - 

July 7th 2020
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Stats

​Legacy Review - No 
Critic Reviews - 5 / 5
Contributor Reviews - 0 / 5
Players - 1
Genre - FMV
Platforms - PS4,
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Critic Reviews (5),
​Immerse yourself in an interactive live-action thriller which puts you at the heart of the mystery.

• Delve into Erica’s past as you piece together the shocking truth behind her father’s death.
• Face the consequences of your actions as you influence how the narrative unfolds and arrive at multiple alternative endings.
• Reach into the world by interacting with clues using your DUALSHOCK®4 wireless controller or the Erica app for iOS and Android*.

*App download, Wi-Fi connection and compatible iOS or Android smartphone required.
Legacy has yet to review this game.
  • ​​​​​Review 1
  • ​​​​Review 2
  • ​​​​Review 3
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  • ​​​​Review 5
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Reviewed By - Tom Hopkins​
Words - ​971
Publication - Twinfinite
​Version reviewed - PS4
Review Summary
The gameplay may be uninspired, but Erica is the best FMV game we’ve had in a long time and is the perfect length for a single evening’s entertainment.​
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Reviewed By - Marcus Estrada
Words - ​961
Publication - Hardcore Gamer
​Version reviewed - PS4
Review Summary
ERICA stands as an intriguing example of connecting players with a game through touch controls. It succeeds primarily as a technical feat and less so as a deeply-engrossing video game. If the storyline were given more time to grow then maybe it would have blossomed into something special. As is, it’s akin to a murder mystery popcorn flick. There’s fun to be had solving the mystery, but not quite enough to create a memorable experience.​
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Reviewed By -  Emily​
Video Length - 3:43
Publication - Retro Gamer Girl
​Version reviewed - PS4
Reviewed By -  Cass Marshall​
Words - ​658
Publication - Polygon
​Version reviewed - PS4
Review Summary
We’re in the middle of a strange run of interesting full-motion video game releases, but it’s hard to be upset about the genre coming back, even in a limited way, when they’re as good as Erica.​
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Reviewed By - Tomas Franzese​
Words - ​963
Publication - DualShockers
​Version reviewed - PS4
Review Summary
Though Erica’s illusion of choice may sully the experience on repeat playthroughs, the game still stands as the best FMV game available on consoles. Its high-end TV show production values and acting allow it to stand out in a genre muddied by low-budget attempts by game developers turned amateur filmmakers. Erica is a risky but successful title in an unusual year for PS4 exclusives, making it a short, cheap, and sweet title that any fan of experimental games should try out.​
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Legacy will accept 5 contributor reviews for every game in the database (well every game ever released) even if it's not in the database yet.
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 Critic Review, Erica, Flavourworks, PlayStation, PS4, Review, Sony Interactive Entertainment,

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Review #11 NBA 2K20

6/7/2020

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NBA-2K-2020
​Last Updated - 

July 6th 2020
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​Legacy Review - No 
Critic Reviews - 5 / 5
Contributor Reviews - 0 / 5
Players - 1 - 4
Genre - Sports
Platforms - Google Play,iOS, PS4, ​Stadia, Steam, 
Switch, Xbox One,
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Critic Reviews (5),
​NBA 2K has evolved into much more than a basketball simulation. 2K continues to redefine what’s possible in sports gaming with NBA 2K20, featuring best in class graphics & gameplay, ground breaking game modes, and unparalleled player control and customization. Plus, with its immersive open-world Neighborhood, NBA 2K20 is a platform for gamers and ballers to come together and create what’s next in basketball culture.
Legacy has yet to review this game.
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Reviewed By - Andrew McMahon​
Words - ​961
Publication - Twinfinite
​Version reviewed - PS4
Review Summary
If you’ve loved all the NBA 2K games in the past and don’t mind microtransactions or grinding, yes you should buy NBA 2K20. It’s still the best, and only, basketball experience out there.​
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Reviewed By - Ethan Palmer​
Words - ​1,300
Publication - The Xbox Hub
​Version reviewed - Xbox One
Review Summary
NBA 2K20 on Xbox One is an absolutely stunning game. The aesthetics and physics are the best I’ve ever experienced in a basketball game, the customisation and level of detail in created players and icons from the league is simply stunning, and the sheer volume of game modes to chose from is incredible. The huge downside to this game though is the greed from 2K who only want you for your money, making it purposefully hard to improve in MyTeam unless you bow to this.​
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Reviewed By -  Andy Murray
Video Length - 17:00
Publication - WhatCulture Gaming
​Version reviewed - PS4
Reviewed By -  Neal Ronaghan ​
Words - ​966
Publication - Nintendo World Report
​Version reviewed - Switch
Review Summary
The quality of the port to Switch and the variety and depth of modes and options on offer in NBA 2K20 is incredible. That makes it such a shame that microtransactions infect the story-driven MyCareer, dragging that down to mediocrity or worse. Fortunately, the intriguing though repetitive MyGM mode and the flexible and engrossing MyLeague mode make up for the online-only options. Throw in the WNBA teams and NBA 2K20 is likely the best iteration of the series on Switch even with its caveats.​
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Reviewed By -  Silviu Stahie​
Words - ​1,087
Publication - Softpedia News
​Version reviewed - PC
Review Summary
NBA 2K20 feels like a turning point for 2K, and not in the right way. The publisher got too greedy, and it's going to show, in the next year's earnings. It's actually detracting from a good game, turning into a casino experience.
What makes it worse, is that there's literally a roulette wheel implemented, which only underlines what 2K had in mind. It's a shame, become the highlight of the NBA 2K20, like the addition of the WNBA, the improved ball control, and the multitude of other smaller changes are buried under a pile of microtransactions that make people wonder what they are actually playing.

The only mode that seems to have escaped, somewhat, the microtransactions plague, is the story, which is almost good enough to keep the game upright by itself. But it's almost good enough.​
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2K, Critic Review, Google Play, iOS, NBA 2K20, Nintendo, PC, PlayStation, PS4, 
Review, Stadia, Steam, Switch, Visual Concepts, 
Xbox, Xbox One,

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Review #10 Rise of the Tomb Raider

5/7/2020

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​Last Updated - 

July 5th 2020
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Stats

​Legacy Review - No 
Critic Reviews - 5 / 5
Contributor Reviews - 0 / 5
Players - 1
Genre - Action
Platforms - PS4, ​Stadia, Steam, Windows 10,
​Xbox 360, Xbox One,
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Critic Reviews (5),
In Rise of the Tomb Raider, Lara Croft becomes more than a survivor as she embarks on her first Tomb Raiding expedition to the most treacherous and remote regions of Siberia.

Rise of the Tomb Raider: 20 Year Celebration is PS4™ Pro Enhanced and offers three modes to customize your gaming experience: 4K Resolution for unprecedented fidelity, High Framerate for even smoother gameplay, or Enriched Visuals for the lushest and most realistic graphics possible.

The game includes the new “Blood Ties” single player content, PSVR support for “Blood Ties”, new 'Lara's Nightmare' zombie combat mode, new online Co-op play for Endurance mode, new “Extreme Survivor” difficulty setting for the main campaign, 20 Year Celebration outfit and gun, and 5 classic Lara skins. It also includes all previously released downloadable content. With over 50 hours of gameplay, and nominated for more than 85 awards, this is the most comprehensive version of the critically-acclaimed experience.
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Reviewed By - Zhiqing Wan
Words - ​2,754
Publication - Twinfinite
​Version reviewed - PS4
Review Summary
 If you’re not going to end up staying for the story, at least the brutal combat itself will keep you satisfied for hours on end. Stay merciless, Lara.
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Reviewed By - Ken Barnes
Words - ​2,177
​Publication - Pure Xbox
​Version reviewed - Xbox One
Review Summary
Rise of the Tomb Raider is not perfect, but the areas in which it lacks are relatively minor technical issues and the story does a great job of picking the player up to ensure that they jump right back into the action if they fall foul of a problem. Once you've beaten the campaign, you'll be tempted by the addictive Score Attack mode, as well as having an eye on playing through the whole thing again to pick up a few more achievements, something which - rarely these days - is no chore. The switch to a style of play that doesn't rely solely on raw firepower is the absolute key to the game's success and that, mixed with a plethora of action-packed adrenaline-boosting scenes, makes Lara's second return an absolute blast to play.
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Reviewed By -  Pam
Video Length - 10:25
Publication - Cannot be Tamed
​Version reviewed - Xbox One
Reviewed By - Phil Savage ​
Words - 1,394
Publication - PC Gamer
​Version reviewed - Windows 10
Review Summary
A little too streamlined in places, but Rise of the Tomb Raider does a lot to improve upon its predecessor.
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Reviewed By -  Jonathon Dornbush​
Words - 791
Publication - IGN
​Version reviewed - PS4
Review Summary
An enduring, enthralling adventure packed in with a few neat additions round out an already amazing game.
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Critic Review, Crystal Dynamics, Eidos Montreal, PC, PlayStation, PS4, Review,
Rise Of The Tomb Raider, Square Enix, Stadia, Steam,
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Review #9 Alex Kidd In Shinobi World

2/7/2020

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Last Updated - 

July 2nd 2020
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Stats

Legacy Review - No 
Critic Reviews - 5 / 5
Contributor Reviews - 1 / 5
Players - 1
Genre - Platformer
Platforms - ​Sega Master System, Wii VC,
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After ten thousand  years, the once banished dark ninja returns to make another attempt to take over miracle world.
Someone's definitely got to stop him!
Guess who dares meet the challenge?
The Kidd, the prince who knows no fear.
He's the only one who can fight back!

​Yes the back of the box says Miracle World even though he's in Shinobi world!
Legacy has yet to review this game.
  • ​​Review 1
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Reviewed By -  Kelvin Green​
Words - ​677
Publication - Nintendo Life
​Version reviewed - Wii VC
Review Summary
All in all, this is not a great game, but it would be a mistake to discount it completely. The most disappointing thing about Alex Kidd in Shinobi World is that there's little in the way of ambition; everything it sets out to do, it does well, more or less, and the general impression is that if the designers had just pushed themselves a little harder, and reached a little higher, this could have been one of the more memorable titles of the 8-bit generation. As it is, the game is not an embarrassing farewell for Alex Kidd, but neither is it the blaze of glory Sega's long lost mascot deserved.​
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Reviewed By -  James Ernst​
Video Length - ​  12:00
Publication - Aliens studios
​Version reviewed - Master System
Reviewed By -  Roberto Rodriguez ​
Words - ​345
Publication - Retro Game Reviews
​Version Reviewed - ​Sega Master System
Review Summary
Alex Kidd in Shinobi World is a hidden gem in the Master System library and it's a shame that few people have heard about it. The short length is a genuine complaint but the gameplay is so addictive that you'll want to replay the whole adventure over and over again!​
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Reviewed By -  Doug Jackson
Words - ​594
Publication - Sega- 16
​Version reviewed - ​Sega Master System
Review Summary
Overall, Alex Kidd in Shinobi World is a solid game and one of the better games in the Sega Master System library, but it’s just not “blow you away” good. It’s just a bit too easy and is over too quickly, but for me it was a fun diversion and a good addition to my library, albeit an expensive one. I’d recommend this game for platform game fans, but you may want to hesitate unless you’re a collector due to the high price tags this now commands. That being said, if you can find it for a good price then grab it, as it should offer you a good few hours of good quality gameplay.​
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Reviewed By - Scotty S
Words - ​379
Publication - Sega8Bit
​Version reviewed - ​Sega Master System
Review Summary
It's a pretty fun game, and honestly it's my personal favourite Alex Kidd game. So if like Shinobi, try this game. And if you don't like Shinbobi, then play it anyways because there is enough differences to make this an entirely different game. I like it, I really like it.​
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Reviewed By -   David Bush
Words - 1,069 ​  ​
Version reviewed - Sega Master System
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Alex Kidd was the fourth (in PAL regions and America) Master System game featuring Alex Kidd, which is generally regarded as a return to form after the Lost Stars and Hi-Tech World episodes.
 
Alex's adventure takes place in Shinobi World.  Alex dons a Ninja costume and is able to use Ninja magic during his quest.  The environments, enemies, bosses and level design re-imagine ideas from Shinobi, but are given a more playful and comical perspective, by mixing in the bright graphics and musical style established in the earlier Alex Kidd games.
 
Although this game was well received at the time, sadly this was to be Alex's final game.  Albeit, Alex hasn't been completely forgotten, he has made some cameo appearances in modern Sega titles such as Sonic & Sega All Stars Racing.
 
This game remained an exclusive title for the Master System.  It could also be downloaded for 500 points (about £4.50) on Wii's Virtual Console service.
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Upon loading the game you are presented with a brief cut scene, which shows the game's story.  It's basic, and very unoriginal (think, Sir Arthur and Princess Prin Prin, Mario and Pauline, etc) but explains why Alex is in Shinobi World and the motivation for his quest.

Prior to the start of the action you are shown a map, and then a game summary, which shows the boss you'll be facing at the end of the round, and your current score and number of remaining lives.

Alex's adventure is split into 4 rounds with each round being split into 3 scenes.  The first two scenes of each round require the player to cross a scrolling platform area and avoid or kill any enemies; the areas scroll both horizontally and vertically with some later scenes having multiple paths through them, where there are underground and overground routes available.  The third scene of each round just contains the round's boss.

The second platform scene in round 4 has a slightly different structure, whereby the level is made up of a series of small rooms, which will present a particular challenge (including a Mega Man style disappearing platform puzzle), or require you to defeat an enemy, including the return of the Kabuto and Robster bosses.  Facing off with these bosses for the second time was a new challenge and required a bit of extra thought, due to not having the throwing darts available.
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The graphics throughout the game are excellent and really show off the Master System's capabilities.  The environments are bright and colourful and the sprites are well drawn with lots of detail and character.  Each of the game's 8 platform scenes has a distinct look to it and there are a variety of enemies in each area.  Throughout your adventure, you will traverse a cityscape, explore large buildings, cross a Harbour at night, swim through underwater caves and ascend the side of a waterfall; all on the way to Hanzo's mansion.

The controls are well designed and respond fluently.  You use the D-dad to move Alex left/right and climb up/down ropes or ladders.  The joypad buttons are used to make Alex perform a variety of actions such as jumping and using weapons.  The jump button can also be used to make Alex perform a wall jump, this requires that there are two walls very near to each other.  To wall jump, start the jump off as usual then quickly press the jump button again each time Alex touches the wall.  I only found a couple of places in the game where it was possible to wall jump, but it was usually a handy way to reach some bonus items.  

Alex begins each round armed with a sword, which slashes round in an arc, or it can be directed downwards to take out breakable blocks beneath you.  You have to be very close to enemies to take them out with the sword.  The sword can be powered up so you can also take out projectiles, e.g. ninja stars thrown at you, when you slash with your sword.

Throughout the platform scenes there are chests, which you need to break open with your weapon.  Usually these are in plain sight and don't require much effort to reach.  Although there were a few later on in the game, which I couldn't work out how to reach.  The most common item found is a heart, which replenishes one hit (your remaining hit points are shown as a series of triangles at the top left of the screen).

Occasionally you will find an item, such as a dart or a ninja magic item (used immediately), or even an Alex doll, which awards an extra life.  When collected, the dart replaces your sword.  As a ranged weapon it's much easier to defeat enemies with the dart; perhaps too easy at times, the first two bosses won't stand a chance against you if you have the dart.  However, I don't think darts are available in the final round so don't rely on them too much.  In particular the first form of the final boss requires accurate and carefully timed use of your sword, so getting used to close combat will pay off in the end.

Alex can also use ninja magic to turn himself into a fireball.  You must be hanging from a rope or lamp post to start this manoeuvre.  Holding the action button will make Alex start to spin around, after a few rotations Alex will burst into flames, once you release the button Alex will fly across the screen killing any enemies he comes into contact with.

The music throughout the game is excellent.  It is based on the Shinobi music but is remixed to give it a lighter feel, which is in keeping with the Alex Kidd series.  Sound effects are quite basic but don't outstay their welcome (no annoying scream when you die this time).
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​Positives
  • Good, fun platforming gameplay.
  • Excellent graphics and sound with plenty of variety throughout the adventure.
  • Responsive and well designed controls.
Room For Improvement
  • A bit on the short side, just 8 platforming scenes, plus four boss fights.
  • Early bosses are too easy if you have the dart item.
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Final Thoughts
I really enjoyed the game and would recommend it to platform game fans.  The game starts out fairly easy but the challenge does build up from the third round onwards.
​In A Sentence
​
A return to form for Alex Kidd, and ends the series on a high note
Why No Score?
​
Please see our Why No Review Scores area for a few examples why we'll never include them.​
This review including the images used in it was submitted to Legacy by David Bush we sincerely thank him for his contribution
Legacy will accept 5 contributor reviews for every game in the database (well every game ever released) even if it's not in the database yet.
We know 5 seems a little short but we don't want the overly popular games getting 100 reviews if lesser games get almost none.
We hope the 5 review cap will help spread reviews around a little...
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Alex Kidd In Shinobi World, Contributor Review, Critic Review, Master System, 
Nintendo, Review, Sega, Wii VC,

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Review #8 Octonaut

1/7/2020

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Last Updated - 

July 1st 2020
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Stats

Legacy Review - Yes (1,197 Words)
Critic Reviews -  2 / 5
Contributor Reviews - 0 / 5
Players - 1 
Genre - Shoot Em Up
Platforms - ​PS4, Steam, Switch, Xbox One,
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​The world has been taken over by an alien invasion. On the eve of destruction, humanity calls out for help! Octonaut is a retro shoot’em up inspired by 16-bit classics. Save the world from alien invasion by shooting and dodging your way through 8 action-packed levels with sinister bosses! Collect a variety of power-ups including lasers, bowling balls and ninja stars to take down enemies and defend the planet. 
Reviewed By
Legacy Smikey
Version Reviewed
PS4 (Digital)
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At the very end of the 1989 or very early 1990 I was invited around to a friends house before school to check out his new game.
He told me it was the best game he ever played and I should get it too for that Sega master System I still resented owning because I still wanted a Nes (we'll leave that story for another time)
I went around and had a solid hour of play time with R-Type.
I'd played the odd shoot em up before then but not to any significant play time.
It was that day and a few subsequent weeks after that of playing little else at his house other than R-Type my dislike occasionally boarding on hatred for Shoot em up's was born.

Over the years I've tried dozens more and none have managed to hold my attention more than a few days at best it's just not a genre I have much time for, some people hate 100 hour RPG'S  I love them we're all different and that's okay with me.

Despite all of that I thought if ever a game was going to win me over as a shoot em up a little orange octopus had as good a chance as any other so I accepted the review copy and here we go.
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Playing as Octonaut the little orange octopus and only hope of mankind you're thrust straight into the action in the first of 8 total levels.
The majority of enemies die with one hit  throughout the game and everything starts off at a steady pace to ease in new players to the genre while shoot em up veterans will more than likely breeze through the first half of the game with few issues.

Killing enemies sometimes results in them dropping green gems, shooting these gems changes their colour  (green, yellow, red, purple, violet) and therefore their points value.
Shooting the gem again once it's turned violet will revert the gem back to green and of course give you less points assuming you have the time between bullet dodging and shooting to collect them in the first place.

I'm not convinced that high score chasing will be a feature all that many players care about with this particular game but I've always been of the opinion having more options for fans of a game is better than not having something that most people will probably ignore.
The coloured gems do have more significance if your a fan of achievements as your tasked with collecting a set number of each coloured gem to earn achievements for the platforms that support them.

In addition to dropping gems, health boost and weapons drop with reasonable frequency.
Picking up a new weapon thankfully doesn't change what you already have instead it will place it as an option at the bottom of your screen ready for you to switch out what you have.
You should beware though that if you switch you can no longer switch back to what you already had so if you switch out to a bad weapon choice you'll be stuck with it until you can grab something better.
​And there are a few bad weapon choices you might want to avoid.
The cannonball was probably the worst for me personally but the yo yo wasn't a whole lot better.
My personal favourite is the flamethrower while it involved closer combat it's a very effective weapon against most of the enemies you'll face including the boss fights.
The shotgun would be my second choice as the bullet spread helps with the pesky misses you occasionally get with the standard weapon.
The boss fights themselves aren't the most difficult parts of the game, once you've learned each of their patterns it quickly becomes apparent getting there is the bigger challenge, in particular in when it comes to the latter levels of the game.
Dying before you get to the boss will result in you starting the level right from the start but if you die during the boss fight then you'll restart with the boss.

Something that helps a lot throughout all the levels and the boss fights (and something I didn't really use  for a few levels in) is the ability to shirk your little octonaut.
Shrinking makes you invincible for a few seconds  which proves vital at certain points in the game enabling you to dodge bullets or travel through walls and scenery that took almost as much of my life as the enemies did.
There is a cool down between shrinking and you can't shoot while mini either so you'll need to use it tactically.

For veteran shoot em up players that find the game too easy the game has a panic mode  and a custom mode so you can make the game either much much harder or set it to a level your happy enough with.
But what about those of you that just find the standard mode too difficult already?
Well you're in luck too the game has an assist mode that can be turned on or off at the mode select screen.
Turning it on will mean you'll take far less damage and even I blitzed through the entire game with only one death the whole way through and that was after I actually killed the boss and messed something up and killed myself (Yes on level 7 I managed to kill myself AFTER I already killed the evil octopus boss!
This will also most likely be the mode the Achievement hunters choose as doing so will probably get you all the achievements / trophies in under 2 hours.
I had played through the first 4 levels of normal mode and completed the game with assist mode in just over 3 hours with multiple pauses and breaks in between to deal with my ever inquisitive children.
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​​​Positives
  • Difficulty curve is fair throughout 
  • High Score option for those that like such things
  • Easy Achievement list for those that like them
Room For Improvement
  • Some of the weapons feel designed to get you killed.
  • Easy achievement list devalues them for some
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​Final Thoughts

Octonaut is a cute little game and a nice little graphical throwback to one of my favourite era's in gaming.
Did it finally give me a love for shoot em ups?
No I'm still not a fan of the genre and it's unlikely I ever will be.
It did however soften my opinion on the genre and at no point  during the 3 hours on my first play through was I left disappointed or frustrated, other than that cannonball incident but I learned from that mistake and never activated the thing again!
I've played through the game a few more times after my initial sit down and while I haven't quite beaten the game without assist turned on I did get closer and closer with each play through so it certainly improved my skills as I went along and later levels that felt unfair to begin with no longer felt so and it was clearly just my lack of skill / experience with the genre.
​​In A Sentence
A solid retro shoot em up that's accessible to players of all skill levels.
Why No Score
Please see our Why No Review Scores area for a few examples why we'll never include them.​​
A review copy of the game was provided by Eastasiasoft and reviewed in accordance with our review policy
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Reviewed By - Daniel Waite
Words - ​ 1,386
Publication - Bonus Stage
​Version reviewed - Xbox One
​The world is under attack from aliens, who do you call upon? An octopus of course. It’s time to save the world one tentacle at a time.
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Reviewed By -   Paul Renshaw
Words - ​  882
Publication - The Xbox Hub
​Version reviewed - Xbox One
Octonaut on Xbox One then is a game from eastasiasoft that finally rewards the practice you put in; a game that doesn’t shower you with achievements merely for looking at the screen. It’s fast, fun and challenging, and the old school style of one credit and then being left to git gud is a welcome change from the easier games that seem to limp onto the market these days. I’ve really enjoyed being a space octopus shooty thing, and I think you might just enjoy it too. For the price, you may as well give it a try. 
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Legacy would like to share 5 critic reviews for every game so if you know of any please get in touch and let us know where to find it and we'll take a look.
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Legacy will accept 5 contributor reviews for every game in the database (well every game ever released) even if it's not in the database yet.
We know 5 seems a little short but we don't want the overly popular games getting 100 reviews if lesser games get almost none.
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Critic Review, Eastasiasoft, Legacy Review, Nintendo, Octonaut, 
PC, 
PlayStation, PS4, Review, Steam, Switch, Xbox, Xbox One,

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Review # 7 Action Fighter

2/2/2020

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Last Updated - 

February 2nd 2020
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Stats

Legacy Review - No 
Critic Reviews - 5 / 5
Contributor Reviews - 1 / 5
Players - 1 - 2
Genre - Racing
Platforms - ​Amiga, Amstrad CPC, Arcade, 
Atari ST, Commodore 64, PC, 
Sega Master System, ZX Spectrum,


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​This is a top down vertically scrolling shooter, in which you start off as a motorbike. You are quite vulnerable to attack at first, but power ups come in the form of a Sega van which you have to dock with. The first time you dock you get double fire, the second time gives you a rocket, the third gives a rear force field and the fourth invulnerablility.

By destroying cars and bikes that appear on your way, you can collect A-F letters. Collecting A through to D allows you change into a sportscar which is less vulnerable to attack, but not as nimble. Collect all the letters in order to be able to transform into a high tech plane. This is the final stage of one of the five missions. Only the high tech plane can guide you to your destination in which your main target is hiding.

There is also time limit in which you have to complete the mission. It is advisable to transform into the high tech plane as fast as it is possible.

Picking up flags gives you bonus points with 10,000 points gaining you an extra life.
Legacy has yet to review this game.
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Reviewed By -  By Adrian Hall​
Words - ​455
Publication - Defunct Games
​Version reviewed - Master System
Review Summary ​
Overall Action Fighter is a case of the imitator being better than the source material, largely due to the Master System's more powerful hardware. It does lose marks for terrible music, sensitive controls and overall lack of originality. But don't let Action Fighter fool you, it's worthy of your collection.​
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Reviewed By -  Garth Sumpter​
Words - ​ N / A
Publication - Sinclair User Magazine 
​Version reviewed - ZX Spectrum
Click to enlarge
Reviewed By -  Andy Allison​
Words - ​  889
Publication - Sega8Bit
​Version reviewed - Master System
Review Summary ​
Action fighter is a definite must-have for all fans of top-down shooters, I recommend strongly that if there is any SMS fans out there that don’t have a copy of this game that they pick one up, despite the dodgy packaging (which is of a motorcycle rear-view mirror and not a magnifying glass which people seem to think it is!) the game will keep you entertained for hours, and is just great fun!​
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Reviewed By -  Segamer
Words - ​  /
Publication - Know Your Video Games
​Version reviewed - Master System
Reviewed By -  Dylan Cornelius
Words - ​  1,104
Publication - Sega Does
​Version reviewed - Master System
Review Summary ​
Take away the monotony and devious difficulty, and there’s a shell of a decent game in Action Fighter. But seriously, friends, Action Fighter is really hard. Given the amount of action the game levies at you, you’re in a constant state of anxiety and readiness. It’s good to be somewhat tense while playing a shmup, but the ridiculously long levels leave you feeling exhausted by the end. My recommendation: play with one of these codes, beat the game, then if you still have more fight left in ya, come back and try the game without a code. You’ll see whether or not that hair on your chest is legit.​
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Reviewed By -   David Bush
Words - 1,503 ​  ​
Version reviewed - Sega Master System
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Action Fighter is loosely based on the 1986 Sega Arcade Game.
 
Although the arcade game and Master System version share several gameplay elements, the Master System version makes some significant design changes.
 
Both versions have a mix of Spy Hunter style road sections and airborne shoot em up sections.  The transformable vehicle idea is unique to the Master System design.  In the arcade game, the road sections end at way-points (either a garage or a hangar) where you will leave your current vehicle to get into the next one.  The arcade design also features branching pathways where the path you choose will determine which vehicle you get to use during the next stage of the game.  The Master System design is completely linear with gameplay split into 5 distinct missions.
 
Action Fighter was also converted to several other European home computer systems by Core Design in 1989 and published by Firebird Software, these versions were clearly based on the Master System title rather than the Arcade game.
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Each mission of Action Fighter for the Master System is split into two or more parts, with a mix of ground sections and aerial sections.
 
You take control of Action Fighter, which is a futuristic transformable vehicle.  You begin the game on the ground as a motorbike, which is armed with a forward firing machine gun with unlimited ammo.  Look out for the van, which has a SEGA logo on the roof, drive (carefully) up to the back of the van (much like Spy Hunter) to upgrade your machine gun.
 
To complete the road section you need to stay on the course whilst avoiding or shooting the other traffic and collect tokens, which are marked with the letters A-F.  Collecting the tokens bolts on additional parts to your vehicle; after collecting 'D' you transform into a car, and then shortly after collecting 'F' your car will stop momentarily for jet engines to be attached, and then you take off for the airborne part of the mission.
 
Immediately after take-off you will encounter more enemies, which are much more aggressive than the enemies found in the road section.  You will be attacked by both ground and airborne enemies.  You are equipped with forward firing rockets to take out the other airborne enemies and bombs to hit the ground based targets.  Much like Xevious, a reticule appears at a fixed distance in front of your vehicle to show you where your bombs will land.
 
Power-ups are also available in the air sections, look out for small tokens which have the letter P on them; there are different coloured 'P' tokens which can increase the speed of your vehicle, firepower, etc.
 
Each mission starts off against a timer.  During the first part of each mission you effectively have infinite lives until the timer reaches zero, after that further collisions will reduce your stock of lives; again, this mechanic is very similar to Spy Hunter.  Additional lives can be earned for reaching certain score thresholds.
 
Each mission culminates in a boss fight.  Each boss fight has you facing a group of enemies, with each enemy in the group needing to be hit multiple times.  Except for the second boss, you will be fighting the bosses as the jet so you will need to use your bombs when faced with sea or ground based targets, or rockets for other airborne enemies.  Air to ground combat is usually the most difficult type of fight because of the need to hit your enemies from a fixed (and fairly close) distance.
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Graphically the Master System version does not follow the look or design of the arcade game, however the graphics are good for the system with fast and smooth scrolling.  There are quite a few different enemy types and the ground and air based sections each have their own distinct look and design.  However, later on in the game the backgrounds reuse the same elements over and over, and the enemies repeat, so once you've got through the first two missions you will have seen most of what the game has to offer.
 
I wasn't very impressed with the music, there are two main tunes in the game, one for each of the ground sections and another for each of the air sections, and then there is another short tune for each mission's final shootout.  Sound effects are limited to basic shooting noises and explosions.
 
The controls are simple and work well, with one caveat.  The D-pad moves your vehicle.  Each vehicle mode has a slightly different feel; the motorbike is the most maneuverable, but vulnerable to collisions with other vehicles.  Once transformed into the car the steering is slightly slower, but you are a bit stronger and can withstand collisions with the other vehicles.  Pressing both action buttons together whilst on the road allows you to transform from the car back to the motorbike, but I didn't find much use for it.  The jet-car is initially the least maneuverable of the three vehicle modes, but can be powered up to move more quickly.
 
The action buttons shoot, and also bomb (air section only).  You can hold the action buttons for continuous fire, however the rate of fire is way too slow.  I'd strongly recommend using a rapid fire unit or a rapid fire enabled joypad for this game.
 
I found the game quite challenging at first, although after some practice I was usually getting through the ground sections without too much trouble.  However, I still struggled during the air sections  Generally the challenge is fair, although in the flying stages there are sections with clouds in the foreground so some enemies and their shots can be hidden from your sight, which can lead to some annoying deaths.
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​Positives
​
  • Mixes racing and shoot em'up action.
  • Fast and smooth scrolling with two distinct environments and a good number of enemy types.
  • Challenging and addictive gameplay. 
Room For Improvement
​
  • No difficulty options/settings.
  • An option to toggle rapid fire on/off would have been very welcome.
  • Level designs don't vary much later in the game.
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Final Thoughts
This is a challenging game, but I return to it occasionally to see how far I can get in the game.  I'd definitely recommend using a rapid-fire joypad.​
​In A Sentence
​
Look up in the sky; is it a car; is it a plane?  It's Action Fighter.
​Why No Score?
​
Please see our Why No Review Scores area for a few examples why we'll never include them.​
This review including the images used in it was submitted to Legacy by David Bush we sincerely thank him for his contribution
Legacy will accept 5 contributor reviews for every game in the database (well every game ever released) even if it's not in the database yet.
We know 5 seems a little short but we don't want the overly popular games getting 100 reviews if lesser games get almost none.
we hope the 5 review cap will help spread reviews around a little...
Or just make you go post a review for the popular game somewhere else but please consider sharing review love for some of your other favourite or even less favourite games.

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Action Fighter, ​Amiga, Amstrad CPC, Atari, Atari ST, Commodore 64,
Contributor Review, Critic Review,  
Master System, PC,
Review, Sega, ZX Spectrum

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Review #6 I Zombie

26/1/2020

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Last Updated - 

January 26th 2020
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Stats

​Legacy Review - Yes
Critic Reviews -  5 / 5
Contributor Reviews - 0 / 5
Players - 1
Genre - Strategy
​Platforms - PS4, Steam, Switch,
Xbox 360, Xbox One,
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In I, Zombie you play as the leader of a zombie horde and your goal is to infect all humans on the map. Whenever you infect a human you turn him into a one of your kind and you can use him against armed soldiers. You’re also able to command your horde to either attack the enemies, follow you or wait for orders. Each scenario requires tactical approach and careful planning to achieve success.
​Reviewed By
Legacy Smikey
Version Reviewed
PS4 (Digital)
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I've always been a Zombie fan and I've certainly played my fair share of zombie games, most of those involved either running from or shooting as many of the flesh craving zombies as possible often with mass amounts of blood spattering rewarding my failures.
I Zombie is a very different type of zombie game you will still run around the various levels and you will be responsible for many a zombie death in the game but that’s not a good thing!
You're the leader of zombies and it’s your mission to fight back against the usual gun toting good guys and make the zombies successful for once.

You’ll normally start with just a single zombie and the usual task is to turn every non zombie into one of your loyal, obeying mindless zombie minions.
Other scenarios involve trying to take out a special scientist placed at the end of a level while trying to avoid soldiers armed with super weapons that will take you out within seconds (created by that pesky scientist you’re out to kill)

And another example involves you starting at the beginning of a level facing certain death if you were to step out into the open but thankfully there is another zombie usually towards the end of the level that can be controlled with various button commands that will hopefully ensure your zombie slave kills a good number of the enemy and help free your almighty zombie leader from his current locked down position.

While these variations in level design help mix things up the game would still benefit from a little more variation and this along with the number of levels on offer is its biggest disappointment for me. 
While it's always nice to find a game you aren't really ready to end it's still a shame the game featured so few levels.
With just 20 standard levels and 10 winter levels even chasing all 3 stars on each level the game came to an end sooner than I expected.
(It is worth noting the Steam version includes a level creator where you can play other players levels or create your own but this isn't considered in for this review as it's not the steam version being reviewed)
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The 3 star system while not dramatically increasing playtime it does help at the very least give you something more to aim for.
All 30 levels have a 3 stars target that are accomplished by having a set number of Zombies alive or beating the level within a certain time frame depending on level scenario.
Half of the games 30 levels will probably result in a 3 stars on your first clear run through but there are a few that will require a reasonable amount of strategy and a small handful of levels that require an almost perfect plan to have any hope of getting the 3 stars.
 
Once all 90 stars are obtained the only thing really left to do in the console version is speed runs.
To help with motivation for the competitive type there are online leaderboards for the fastest times to complete each of the games 30 levels where number of surviving Zombies is not a factor.
I'm not the most competitive player in the world (most of the time) but I did spend a little time on this knocking even a few seconds off my best time to help me move up the overall leaderboard but i'm not sure it will be much of a selling point to the majority.
 
A few years ago I even managed to rank number 1 in the world for a few hours on the winter levels before being overtaken once again If only I had a screenshot!
Perhaps one day I’ll be back to try reclaim that crown and I can start a Legacy Word record series in the features section.
The music is repetitive but inoffensive, while the graphics are a little basic looking but the cartoon style is bright and colourful enough for the type of game it is.
Your main zombie character (at least to me) looks something similar to that creature from Futurama (I don’t know his name it’s not a show for me) and the rest of the characters have their own unique little zombie transformations once they’ve joined your undead army like everything else there is nothing amazing about them but it all fits in with well enough given the likely budget of the game development and the very low selling price of the game.
 
The game controls very well, movement is smooth and the buttons are assigned to make your Zombie horde follow you, wait where they are, or attack.
They will occasionally not take the most perfect route when you give your orders but for the most part any failure on a mission is down to you and you alone.
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​​​Positives

  • 3 Stars to be earned on all levels.
  • Online leader boards help extend play and a little bonus for those with a competitive edge.
  • Fluid controls.

Room For Improvement

  • The games 30 levels are over far too quickly 
  • Some of the civilian AI doesn’t seem all that bright.
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​Final Thoughts
I would like to seen more variety in level design and hopefully at least a couple more scenarios if a sequel is ever considered.
30 levels feels like it ends far too quickly especially with winter only having 10 levels compared to 20 in summer.
The game is sold at a very low price and it would be hard to argue that you aren't getting enough value for your money regardless how competitive you might be post game but I still feel at the very least 10 more winter levels would have left me more content.

On the whole I enjoyed almost every minute with my little zombie Army, and every little change in strategy to try and save that one extra zombie or knock those few extra seconds off my best time.

I just picked up the steam version where I'll be making recordings of a number of user generated levels at some point in the future and that is probably the best option for those that have a choice.

However console players who like little bite sized strategy games can still have fun here as long as your willing to take into account like the price tag the game is pretty small.
​​In A Sentence
I enjoyed the game I just wish there was a bit more of it to play.
Why No Score
Please see our Why No Review Scores area for a few examples why we'll never include them.​
A review copy of the game was provided by Awesome Games Studio​ and reviewed in accordance with our review policy

*Please note images captured from Steam version*
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​Reviewed By -   Brandon Hartman​
Words - ​  457
Publication - DarkStation
​Version reviewed - Steam
I found I, Zombie to be particularly uninteresting. I’m not saying it’s bad but it doesn’t have much to offer. The idea of being the zombie instead of the survivors has been visited before but I, Zombie places that idea in its simplest form. The problem is the sparse content, repetitive gameplay, and dull environments. The lack of creativity or motivation to make meaningful changes left a bad taste in my mouth. The short experience failed to stand out and, though fun while it lasted, was entirely forgettable.
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Reviewed By -  Julia Gomez ​
Words - ​  233
Publication - Nintendo World Report
​Version reviewed - Switch
​The Switch, as a portable console, is great for this game. It’s always nice to have an infectious zombie on hand to pass the time when out and about. And though the gameplay itself is repetitive, it's a solid game with its tactical challenges and a great design.
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​Reviewed By -   Matt S
Words - ​  275
Publication - Digitally Downloaded
​Version reviewed - PS4
It’s also a horribly, horribly plain looking game. Because each level plays out on a single screen panel, there’s a lack of a sense of scale, which is generally appreciated in a strategy game. Environments look like they were done in ten minutes in Microsoft Paint, too. This kind of game flies by okay as a little mobile time waster, but a PlayStation 4 experience needs to offer much more than this.
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​Reviewed By -    Thomas Camden​
Words - ​  507
Publication - Game Spew
​Version reviewed - Xbox One
I’m doubtful that anyone will be able to get any long-term enjoyment out of I, Zombie, but if nothing else the game does a okay job of killing an hour’s worth of your time with some easy timing puzzles. It’s a shame that the game doesn’t make better use of its planning and problem solving, otherwise I, Zombie might have had the potential to be something greater.​
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Reviewed By -   Cornshaq
Video - ​  1
Publication - Cornshaq
​Version reviewed - PS4
​Add Your Review Here
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Review #5 Gunman Clive HD Collection

19/1/2020

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Last Updated - 

January 19th 2020
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Stats

​Legacy Review - Yes
Critic Reviews - 5 / 5
Contributor Reviews - 0 / 5
Players - 1
Genre - Platformer
​Platforms - PS4, Switch, Wii U,
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In the year of 18XX, the west is overrun by thugs and outlaws. A group of bandits have kidnapped Mayor Johnson's daughter and are spreading havoc across the land. Gunman Clive must rescue the girl and and bring order to the west, then finish the fight in Gunman Clive 2. His battle against the bandits takes him all around the world and beyond.

Jump and shoot your way across diverse and challenging levels and fight massive bosses. Gunman Clive is an old-school sidescrolling action platformer game set in the old west. Bring out your inner cowboy and get ready for some real gunslinger action.
​Reviewed By
Legacy Smikey
Version Reviewed
Wii U (Digital)
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Image courtesy of Hörberg Productions PR
Early in 2015 I was privileged enough to receive an early review copy of Gunman Clive 2 for the 3ds.
While on the short side I played through the game a number of times completing it with all available characters.
Just 8 months later  both the original gunman Clive and its aforementioned sequel have arrived on the Wii U as a combined package with shiny HD graphics and then released on the Nintendo Switch in January 2019.
This collection included no extra levels, bonus characters or indeed anything else the original 3ds games didn't have other than better graphics so is this a cheap cash in or worth your consideration?
If you don’t already own either of the 3ds versions buying both together as a HD package is actually a cheaper option (any sales aside.)
If you do already own one or both of the games then it will obviously largely depend of how much you liked the games 5 years ago and how often you might want to play them again either on a TV or a bigger portable screen.
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​For anyone new to the series both games are fairly similar you can play as one of 4 characters the fourth of which must be unlocked by beating the game with any of the other 3 characters and many of the ideas from the first game are carried over to the second.
That’s not to say no improvements weren't made, the second game has a far greater colour pallet and despite taking several of the originals ideas it adds to most of them often making things a little  bigger, better and often just a little more crazy.
Both games can be beat on normal mode in around an hour (or well under that if you’ve played it before) with the majority of levels taking under 2 minutes, so both games can be over very quickly.
But there are still a few options that give the games some replay value, beating the game with all 4 characters will likely push each game into a 4 - 8 hour play time and a hard mode is also included to double that time again for those looking to get the most value for their money.
I doubt the majority of players will beat both normal and hard modes with every character on both games in under 20 hours.
Of course the vast majority of gamers probably have no desire to play both games across 2 modes with all 4 characters in particular with no Achievements to be had for doing so on Nintendo systems.
So it will probably come down to exactly
 much value you put in such play time potential and how likely you are to replay the game multiple times.
The first game game largely sticks to the cowboy theme but does throw in a few random enemies like ducks, sumo wrestlers and ninjas just to keep things that little bit surreal.
The boss fights are usually giant, unexpected and out of place random enemies including a train that clearly thinks it’s a transformer but they are varied bunch and usually put up a reasonable battle the first time you face them at least.
There are also a number of tributes to Nintendo  including Donkey Kong mine carts and some horrible bouncing mushrooms (thankfully they weren’t n the second game)
As I already briefly touched upon earlier in the review many of the first games best ideas were carried over to the second while ditching some of the less fun stuff like the bouncing mushrooms (yes I really hated the mushrooms) the mine cart section was not only made longer it added in riding upside down and across a number of Dinosaurs!
And that wasn’t the only level in which Dinosaurs were invited to the game you’ll do battle a T-Rex boss ride a Triceratops (Think Poochie from Yoshi) and ride a pteranodon (We’ll that’s the flying Dinosaur  I’m going for anyway) through the skies which at least  has more leg room than a conventional airplane these days
The bosses for the most part are bigger and largely better than the original though a couple of them prove to be far more of an annoyance than any on the original did.
You’ll also have plenty of gravity pulling annoyance (at least annoying for me) towards the end of the game.
The final battle is relatively easy and unfortunately ends the game with something of a whimper but the overall package sees an improvement on an already very good original game.
There’s plenty of death to be had in both games and not a single check point in sight.
That will put off some players and understandably so but the levels overall are so short there isn't really is a need for them in the first place, even if a particular level is claiming a few lives it shouldn’t take that much practice to finally get it done.
As an added incentive the game will also mark down levels on the map you manage to clear damage free.
If you’d really like a challenge how about going through every level in both games with all 4 characters not only death free but without taking a single hit?
I would suggest anyone attempting such a feat (let alone completing such a challenge) can expect well in excess of 50 hours game play. (A potential legacy challenge for the future perhaps) 
Finally the one thing I thought both games should have had on the 3ds and should almost definitely have now as at least one bonus extra for the Wii U and Switch is an online leader board for level completion times.
With the levels being relatively short it wouldn’t be too much of a hassle for players to start it up every now and again to attempt to beat their previous records.
It would also give more players an incentive to return to the games they’ve probably beaten in just a few hours.
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​​​Positives
​
  • Both games in Hd for a lower price than both games individually on the 3ds
  • Both games offer a fair difficulty curve.
  • All 4 characters offer a different challenge
  • Plenty of level variety to keep things fresh.
  • No damage level completion could offer genuine multi hour challenge.
Room For Improvement
​
  • If you already own one or both games on the 3ds HD version offers no extra content at all other than the graphical upgrade.
  • If you only intend to beat both games once with 1 character you’ll likely do so in under 3 hours.
  • Bouncing Mushrooms are a royal pain!
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​Final Thoughts

I’m a big fan of the Gunman Clive series from a personal point of view I intend to beat the game with every character including that pesky duck at some point in the future on the HD upgrade (I have done so on 3ds)
With everything is exactly the same if you loved it on 3ds you’d love it here too but unless you are desperate to play it on the Tv or the game pad  is that really enough?
Given it’s low price and potential price in a future sale for some I would say it will be.
For others it’s never going to enough on its own and that’s hard to argue against.
An online leader board for level completion times for all 4 characters would have been a nice bonus to include in this version and offer a difference between the two.
If you’re new to the series and would like an at times mildly challenging platform, shoot em up this should be a serious consideration.
​​In A Sentence
If cowboys, Indians dinosaurs and robots aren’t enough for you take a duck let it fly a plane and disable the fire button, these  games are often over too quickly but make no mistake they are very good.
Why No Score
Please see our Why No Review Scores area for a few examples why we'll never include them.​
A review copy of the game was provided by Hörberg Productions and reviewed in accordance with our review policy
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Reviewed By -   Rhody Tobin ​
Words - ​  518
Publication - Honest Gamer
​Version reviewed - Wii U
Gunman Clive HD Collection looks and sounds great, but it doesn't bring much new to the table for fans of the 3DS versions of the games. Chieftain Bob in the first Gunman Clive is a nice bonus, but not exactly a major selling point. Still, these games are just as good now as they were the first time around. New players should give the HD Collection a try, while returning fans should enjoy the games just as much in glorious HD as they did in humble 240p on 3DS, provided they keep their expectations for new content in check.
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Reviewed By -  Zachary Miller ​
Words - ​  367
Publication - Nintendo World Report
​Version reviewed - Wii U
If you’ve never played the Gunman Clive games, get on that. They’re wonderful, no matter what you’re playing them on. For old pros? I think this HD Collection is worth the double dip—if for nothing else, then for Chieftain Bob’s ending in the first game.
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Reviewed By -   Joshua Olivieri​
Words - ​  1,060
Publication - Switchera
​Version reviewed - Switch
Gunman Clive HD Collection brings together both games in one package. With a cheap price tag, nearly 50 levels to go through, and a unique visual style, it's easily worth the price of admission. The first game might not hold up as well, but the advancements from the sequel balance it quite well.
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Video - ​  1
Publication - Game Explain
​Version reviewed - Nintendo Switch
Reviewed By -   Mitch Vogel ​
Words - ​  556
Publication - Nintendo Life
​Version reviewed - Wii U
​All in all, Gunman Clive HD Collection is an absolute no-brainer. For the low price of entry, you are getting HD versions of not one, but two of the most impeccably-crafted action platformers of the last decade. They may be over a bit too soon and they may not always have the most fair level designs, but there's more than enough replayability here to cancel out both of these problems. Do yourself a favor and go download this game immediately.
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Preview Review #4 Hang On

12/1/2020

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Last Updated - 

January 12th 2020
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Stats

Legacy Review - No 
Critic Reviews - 5 / 5
Contributor Reviews - 1 / 5
Players - 1
Genre - Racing
Platforms - Arcade, MSX, NEC PC88,
Sega Master System
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Contributor Reviews (1)
Neck breaking speeds,tight curves and world class competition make Sega's Hang On the most exciting motorbike racing game around!
Hop on board your supercycle and test your racing skills against the top riders on earth!
Think you can beat them all to the finish line?
Prove it!
Legacy has yet to review this game.
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Reviewed By -   lambrettadave
Words - ​  306
Publication - Sega8Bit
​Version reviewed - Sega Master System
Review Summary ​
​This was originally in the shops for £10 which was a third the price of other Master System games now the game is getting a bit of a following because it's a good game and plays well too. Fully recommended
Full Review
Reviewed By -   Tony Takoushi
Words - ​  130
Publication - CVG Magazine Issue 77
​Version reviewed - Sega Master System
Print Review
The Other motorbike offering this month is the other arcade classic Hang On.
This is absolute dynamite.

As a conversion it is silky-smooth and action packed.
You Have three gears and switch between them by using the up and down on the pad this can be frustratingly dodgy to start with as you can change gears while taking bends unintentionally.
There are five circuits to cover: circuit, seaside, monument valley, city night and circuit again.
Each stage is four kilometers long and has to be completed in the time specified.
If you hit any road signs or racers you lose a life.
Any spare time is carried forward to the next stage and you score for bikers passed.
This is a must for anybody into racing games.
Check it out.

This review was originally posted in CVG Magazine in the UK  on March 7th 1988
You can find a scanned copy of that page below
The magazine ended in October 2004 it's owned by Future publishing who you can visit here

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Reviewed By -    Roberto Rodriguez 
Words - ​  330
Publication - Retro Game Reviews
​Version reviewed - Sega Master System
Review Summary ​
​Hang On is a terrific racer that blends enjoyable course design with smooth controls and tense game play. It does have some replayability issues due to its lack of tracks and difficulty, but that won't stop you from having a blast during your time with the game.
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Reviewed By -   Marc Golding​
Words - ​  973
Publication - Honest Gamer
​Version reviewed - Sega Master System
Review Summary ​
I still enjoy playing Hang On, although I normally only play through one loop of action before switching it off, whereas before I would play the loops until my eyes started to get tired, and tear up. I've got more and better games now, so spending that much time with a game this repetitive and limited doesn't make any earthly sense.

But spending a little time feels right. Not for old time's sake alone, but because Hang On is a fast paced challenge of coordination that is simple and easy to get into. It provides a fleeting experience, but it's so simple and charming and unpretentious that you will leave each session satisfied with the fun, fast times you had with it.
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Reviewed By -  Cantankerous M0use
Words - ​  501
Publication - Plato's Cavern
​Version reviewed - Arcade
Review Summary ​
It's a game that has aged well thanks to minimalist design, a good challenge level, and a satisfying sense of speed and bike control. The whole game only lasts about five minutes from start to finish, but as with most of Suzuki's games, it is a "perfectionist" game that requires you to drive a nearly-flawless course to have any hope of crossing the finish line. You start with only seven other bikers around you, who get that mysterious nitro boost that racers in early racing games always seem to get off the line, but you'll pass at least 100 of them along the game's course, which is divided into five "levels" with varying scenery. It can be frustrating since the other bikers are completely invincible and apparently have some force field that sends you flying off the course if you so much as clip one of them, and have no qualms about plowing into you, but the game never gets as obnoxious as the later Outrun can be, thanks to the short overall length preventing you from wasting too much time if you wipe out and render yourself unable to make the next checkpoint in time.
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