Arcade-style, competitive action and social play bring friends and families together to battle it out in the ring
New York, NY – July 8, 2020 – 2K today announced that WWE® 2K Battlegrounds, the arcade-style brawler that will bring over-the-top WWE action to a new level of intensity, will release worldwide on September 18, 2020 for the PlayStation®4 system, the Xbox One family of devices, including the Xbox One X and Windows PC via Steam, Nintendo Switch™ system and Stadia. Featuring a roster of more than 70 WWE Superstars and Legends at launch, with additional Superstars to be released thereafter, WWE 2K Battlegrounds is now available for pre-order in digital formats and at participating retailers.
Developed by Saber Interactive, WWE 2K Battlegrounds offers explosive excitement in an approachable experience for everyone from passionate WWE fans to casual players, with several ways to play:
Eight unique Battlegrounds environments play a major role in the action, many of them featuring interactive elements adding to the mayhem alongside a variety of outrageous melee weapons players can use to pummel opponents. Soar from military helicopters, smash opponents with cars in an auto shop and toss them into the jaws of a hungry alligator in the swamp. Bombastic play-by-play is provided by WWE commentators Mauro Ranallo™ and Jerry “The King” Lawler® to complete the mood.
Players can also customize their own arenas to give each brawl a personal touch and use the Superstar Creator to build their own, unique WWE Superstar with different body types and sizes, facial features, clothing, hair and fighting styles.
“We know WWE fans and gamers enjoy a wide variety of experiences, and with WWE 2K Battlegrounds, we’re presenting a whole new dimension through arcade-style gameplay that’s completely different than our WWE 2K simulation franchise," said Chris Snyder, Vice President of Marketing for 2K. "We look forward to seeing everyone tear it up with friends and family in the Battlegrounds.”
WWE 2K Battlegrounds is designed to be easy to pick up and play, but challenging to master, with more advanced techniques to be learned and skills to be unlocked so players of all skill levels can enjoy the action. A roster of today’s biggest WWE Superstars, including Roman Reigns®, Drew McIntyre®, Charlotte Flair®, Becky Lynch®, Asuka®, Daniel Bryan®, Kofi Kingston®, Randy Orton® - combined with Legends - including Andre the Giant™, Undertaker®, Mankind®, Shawn Michaels®, Yokozuna™, Sgt. Slaughter™ and many more, offers fan favorites for all generations of the WWE Universe to enjoy, with more unlockable Superstars to come via free updates in the future. Each Superstar utilizes one of five class styles, and each class style has its own combat moves, strengths and weaknesses. Choose from the Powerhouse, Technician, High-Flyer, Brawler and All-Rounder to find the style that works best for you. Arcade-style powerups, such as Flaming Fist, Ice Breath and Earthquake, are accompanied by colorful visual effects, offering extra excitement and an additional dimension of strategy that can quickly change the direction of a match.
WWE 2K Battlegrounds is available now for pre-order in Standard Edition (MSRP $39.99) and Digital Deluxe Edition (MSRP $49.99). Players who pre-order the Standard Edition will receive WWE Hall of Famer Edge®* at launch. The Digital Deluxe edition includes Edge, as well as all versions of “Stone Cold” Steve Austin, The Rock and Ronda Rousey® unlocked at the beginning of play, plus 1100 bonus Golden Bucks, in-game currency that can be used to unlock Superstars, as well as cosmetic items**.
Developed by Saber Interactive, WWE 2K Battlegrounds is rated T for Teen by the ESRB and is currently scheduled for worldwide release on September 18, 2020 for the PlayStation®4 system, the Xbox One family of devices, including the Xbox One X and Windows PC via Steam, Nintendo Switch™ system and Stadia. For more information on WWE 2K Battlegrounds and 2K, visit WWE.2K.com/Battlegrounds, become a fan on Facebook, follow the game on Twitter and Instagram using the hashtag #WWE2KBattlegrounds or subscribe on YouTube.
*Pre-order bonus offer ends September 18, 2020. Offer period may vary by platform and region. See platform store for details. Terms apply.
**WWE Superstars, in-game currency and cosmetic items can also be unlocked by achieving in-game objectives. No additional purchase necessary.
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Critic Reviews (5),
NBA 2K has evolved into much more than a basketball simulation. 2K continues to redefine what’s possible in sports gaming with NBA 2K20, featuring best in class graphics & gameplay, ground breaking game modes, and unparalleled player control and customization. Plus, with its immersive open-world Neighborhood, NBA 2K20 is a platform for gamers and ballers to come together and create what’s next in basketball culture.
Legacy has yet to review this game.
If you’ve loved all the NBA 2K games in the past and don’t mind microtransactions or grinding, yes you should buy NBA 2K20. It’s still the best, and only, basketball experience out there.
NBA 2K20 on Xbox One is an absolutely stunning game. The aesthetics and physics are the best I’ve ever experienced in a basketball game, the customisation and level of detail in created players and icons from the league is simply stunning, and the sheer volume of game modes to chose from is incredible. The huge downside to this game though is the greed from 2K who only want you for your money, making it purposefully hard to improve in MyTeam unless you bow to this.
The quality of the port to Switch and the variety and depth of modes and options on offer in NBA 2K20 is incredible. That makes it such a shame that microtransactions infect the story-driven MyCareer, dragging that down to mediocrity or worse. Fortunately, the intriguing though repetitive MyGM mode and the flexible and engrossing MyLeague mode make up for the online-only options. Throw in the WNBA teams and NBA 2K20 is likely the best iteration of the series on Switch even with its caveats.
NBA 2K20 feels like a turning point for 2K, and not in the right way. The publisher got too greedy, and it's going to show, in the next year's earnings. It's actually detracting from a good game, turning into a casino experience.
What makes it worse, is that there's literally a roulette wheel implemented, which only underlines what 2K had in mind. It's a shame, become the highlight of the NBA 2K20, like the addition of the WNBA, the improved ball control, and the multitude of other smaller changes are buried under a pile of microtransactions that make people wonder what they are actually playing.
The only mode that seems to have escaped, somewhat, the microtransactions plague, is the story, which is almost good enough to keep the game upright by itself. But it's almost good enough.
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