Diddy Kong Racing focuses on high-speed, entertaining racing action as well as a large dose of adventure and exploration. Diddy Kong and seven other characters - including Banjo the bear in his debut N64 outing - race through 20 beautiful 3-D courses on one of three vehicles: a cart, hovercraft or plane. But pushing your foot (or paw) to the floor is only half the story - you'll also need to explore the nooks and crannies of each track to find shortcuts and hidden items. These in turn open up new courses, time challenges and races against turbo-charged bosses - if you can find them in the game's sprawling island hub.
Diddy Kong Racing also features Rare's proprietary Real-Time Dynamic Animation Technology (RDA). This programming technology allows the game to include a wealth of large, colourful and highly textured characters in a massive environment, so even with multiple kart-riding animals on-screen the action is suitably fast-paced. Real-Time Dynamic Animation Technology squeezes the most out of the Nintendo 64's hardware, allowing for sparkly reflections and mirroring effects whenever appropriate. Diddy Kong Racing also features a Versus Mode that allows two to four players to compete using any combination of vehicles - and a variety of multiplayer scenarios makes for unrivalled depth of play.
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We don't currently have any cheats for this game if you know of any you'd like to share please get in touch.
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In depth guides into just about any game on here will be almost exclusively be contributor only efforts.
This Legacy Project is a big job and finding time to write in depth guides on almost any game that would require them simply can't be a priority at present.
While posting a few cheats is far less time consuming than full game guides I grew up believing I'm either good enough to beat a game or i'm not.
Therefore I never paid all that much attention to cheat codes and never bothered to take that many notes.
Of course we could trawl the internet for a few but we simply have no intention of doing so.
Thankfully this is an area I do have 30 plus year notes on (yes I was building notes and a database even back then)
These will be almost exclusively for older retro games that used a level code system.
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The list will be very long though