Links on platforms, regions & where to buy (selected Retail & Digital where available) can be found at end of review
About The Game
The Skrulls have landed and now it is up to you to embody your favourite Marvel super heroes and defeat epic enemies during the Secret Invasion. Unleash your inner super hero in Marvel Avengers™: Battle for Earth!
The ultimate super hero brawler, Marvel Avengers: Battle For Earth features 20 different characters including the Avengers – Iron Man, Hulk, Captain America and Thor – as well as other fan favourite super heroes and villains from the Marvel Universe.
Players will use motion gameplay to execute explosive super attacks, unleash devastating special moves, and battle their friends in a wide varety of game modes.
Fighting games in general can be a bit of a strange concept to a new player.
Many have moves and combo lists so long if it's not a genre your familiar with you'll likely spend a whole lot of time hitting the punch and kick button and just hoping for the best.
So with that in mind Ubisoft in my opinion took something of a right track when mashing marvel with a far more accessible fighting game together.
Of course hardcore fighting game fans will mock from afar and instantly dismiss the game as a throw away title only aimed at little kids and their super hero obsessions.
And It's fair to say that Ubisoft don't really believe the Wii U or Nintendo in general has much of a market for any such mature fighting game (That argument will be left for another by me feel free to post about it in he comments or even submit your own feature!)
While Marvel Avengers Battle for earth is designed from the ground up as a fighting game accessible to all parts of the game (in particular the challenge mode) will still provide something of a challenge.
The game features a cast of 20 super heroes (good & evil from across the marvel universe all set to do battle with their green skinned alien Skrull counterparts.
The game as I've already said isn't played like a standard fighting game.
Firstly all moves are made either using the touch screen or motion control.
Each of the 20 fighters has 3 super moves that can be selected then you must either draw the shape shown on the touch screen or wave your hands in such fashion with a Wii Mote on the Tv.
From what I've read over the last couple of years most seem to prefer the Tv approach though both work fairly well and I personally prefer the game pad and stylus approach to the fights.
Every one of the 3 moves is strong against another (think rock, paper scissors) so if you use one move and your opponent uses another it's a simple way to determine who has the upper hand and lands the move.
All fights take part in pairs and you can tag your partner at any time during the fight.
Characters currently being rested will regain part of their health bar so some strategy comes into play when switching between characters.
In addition to the 3 power moves you also have access to a punch (so weak you simply will almost never use it unless your waiting for a power move to recharge) and kick that if hit will launch your opponent into the air and leave them open to you giving them an in air beating (tapping the screen or waving the Wii Mote as much as you can)
You can also fill up a power bar that has 2 moves a breaker (bar half full) will automatically put down the opponent for a few seconds regardless which move they were in the process of doing.
Or letting it fill up al the way will present you with a super that like the kick launches them in the air but this time delivers far more damage!
The set up means anyone can win a fight regardless of skill level or age.
While you can apply some strategy and perform a group of combo moves by hitting special after special the game's biggest strength (and to hardcore fight fans it's biggest weakness) is it's easy to play openness.
It should however be noted the game can get fairly repetitive rather quickly if playing for long periods of time.
None of the games various modes offer any variety in game play and while all the characters have moves specific to them it all involves the same thing (many even have the same shapes to outline)
The truly dedicated can expect to spend well in excess of 10 hours game play to completely max out the experience points earn all the collector cards and complete all the challenges but I dare say that that the vast majority of players won't ever see the game that far.
The game features a sort of structured campaign mode of 40 levels, an arcade mode, multi player tournaments one player on game pad one on tv so you both get your own screen a 3 / 4 player mode (I haven't played) 20 trials for each (each of the 20 playable characters has their own this is basically a tutorial for each character and not all together really needed in the game but you will unlock collector cards by completing them) and 20 challenge modes at least half of which are of a reasonable challenge (you must complete set challenges with pre selected fighters)
8 of the challenges are locked away and can only be unlocked with the use of U Play.
While I have plenty of U play points and find the vast majority of tasks to collect U Play points fairly easy It's sits slightly uneasy with me that Ubisoft are essentially making players use a service they may have no desire to use to access content already part of the game.
While extra character skins or dlc might well be fair enough but the challenges shouldn't in my opinion be locked in this way.
Challenge levels locked away aside another slightly minor gripe is the character skins.
A number of them can be unlocked by advancing your ranking in campaign and arcade modes and some are again unlocked via U Play points service.
That's all fair enough.
Some must be purchased as dlc which again to an extent is fair enough if you want the extra skins so badly you'll have to pay a little extra for them.
But each person is entitled to their own opinion on the subject.
My minor gripe with the service is largely the fact in the dlc section of the eShop is a pack that contains "All character skins" until you read just a little bit further down and it gives you a list of ones that aren't included in the all section. (So why name it all this is clearly untrue)
The full cost of all the skins will likely set you up at close to if not more than what the game cost you in the first place these days.
Again that's something for each individual to decide on but since there is no online play limiting the number of people your likely to show off these purchased skins to I suspect many will give such over priced material the skip.
The game played in bursts will undoubtedly offer fun for its targeted audience.
It's hurt by some lack in variety but given it's now very low price and the amount of content to unlock / achieve it will offer dedicated marvel fans fairly good value for money.
While the expert fight fans are unlikely to be impressed they do have a slightly more popular Nintendo themed fighting game that could keep them occupied instead.
A review copy of the game was purchased by Video Game Legacy and reviewed in accordance with the review policy.