About The Game
99 Moves is a retro arcade game where you will have to survive with just 99 Movements.
With nowhere to head in the galaxy, all was lost as your energy was about to run out... gravity would chart the course of your destiny. Suddenly, V-99 has entered a zone which provides energy, called Shaders... a new opportunity to survive! However, it's not all good news, as you only have 99 energy pulses to move through the Shaders zone!
99 Moves for the Wii U follows on from where the 99 seconds left off just a few weeks ago.
It's also a HD version of a Dsi Ware game (That I've never played at the time of review)
The game features 4 modes Missions & Arcade can be played with 1 - 5 players but race and survival are multi player only options.
I haven't spent much time with the two multiplayer options prior to this review due to time constraints & the lack of suitable players being available during my review window schedule.
The multiplayer is solely for local play only no online multiplayer is possible.
Thankfully I have tried out 99 seconds in multiplayer and this generally offers more of the same.
Survival is a last man standing affair while race is obviously first person wins affair.
Missions mode offers a total of 12 missions to aim for the best scores on.
You must also clear a level to unlock the next one.
The main mission part of the game only features a total of 12 missions
The levels see an even split where level one will offer a larger maze like level and the next will be a small space in which you must await the finishing dot to appear on the stage while avoiding all obstacles and not running out f your 99 moves.
Hitting the edge of a stage or a pink obstacle will turn you white (you are an invincible dot for a brief time) if you touch anything else while in your white man state it's game over.
You'll also suffer a 99,000 point loss to your score for each hit you take on a level so if you are looking for the big scores even a single hit can trash your dream.
Grabbing any of the little men throughout the levels (5 on each) will offer you more bonus points for your final score plus will return you to normal state if you are currently in the weakened white state.
Points at the end of the game are also awarded for the number of moves you have left when you reach the exit dot.
If you end up with zero moves left you'll continue in the direction you currently face until you either die or get lucky and hit the exit.
In addition you'll quickly come across green and orange patches in various levels passing through a green one will speed you up while passing through and orange one will slow you down.
Both have their up and downsides personally I prefer to hit green and stay clear of orange as much as possible but you'll find plenty of parts of the map where you'll have no choice but to pass through them.
Short cuts on some missions are possible (a rather large one as pictured in my screens for mission 11) as long as you are the invincible dot (after taking damage) you can leave the main play area and rejoin it elsewhere.
Just remember if you re spawn as the white man before you reach part of the playing stage you will get game over!
You'll also lose a mass amount of points as mentioned above too but if you're having difficulty on a level it might be worth trying out all the same.
While mission mode offers one off level challenges Arcade mode is likely where most of this game will be spent.
The Arcade mode score is the one shown online here's one of my early efforts.
As with many other of Enjoy up games previous efforts here you can upload your best score online and see how you rank both worldwide and against your friends.
At the time of writing I'm number 2 in the world (of course only a few reviewers have the game) I'll no doubt tumble down the rankings at a rate of knots on release tomorrow.
The levels in this mode are exactly the same as the mission mode but do include bonus stages after every completed mission.
The rules are the same but you do get more than one life in this mode (as far as I can see no more can be earned I could be wrong but it wouldn't appear so.
How much you'll get out of the game largely depends on how much you like the game in general but I imagine it will be just as much fun as Enjoy Up games other offerings for the competitive gamers out there.
You'll want to grab as many of these as possible to keep you going.
Local Multi player for up to 5 players (4 on tv 1 on gamepad) across all 4 modes.
12 missions increase in difficulty at a reasonable level.
Online rankings are always a plus for the competitive players of the world.
Multi player screen
Image courtesy of Enjoy Up Games
ROOM FOR IMPROVEMENT
If you are a single player gamer with little chance of much local player gaming you'll only be able to play half the game.
The concept and visuals of the game will be too basic for some.
With only 12 levels the game is rather short.
Taking short cuts gives you a bit more something to do when you've played the 12 levels to death!
I'm not a fan of the mini levels where you basically just have to survive until the exit comes back.
That's a personal preference though I found the 6 larger levels more enjoyable.
Overall I preferred this game more than 99 seconds though again that's largely down to personal preferences.
The mission mode won't keep most people all that long (unless you just want to beat your own local high scores or post screens of them to Miiverse)
So the main selling point of the game will largely depend on your gaming life style.
If you often have friends / family around for local gaming and you all like the game you could well spend an hour or two seeing who's best on any of the four modes.
If you're competitive Arcade mode could well provide a number of hours of game play as you strive to either beat the world, maybe just your friends or even just your own score.
If you spend all your time playing games alone or online and have little interest in high score chasing this game obviously isn't for you.
A review copy of the game was purchased by Video Game Legacy and reviewed in accordance with the review policy.