About The Game
Hamartia, the great citadel, became the symbol of human sin. After centuries of excesses its penance was going to come. In the darkness of the night, chaos invaded everything. Beasts started to scream. Nothing was like before! No one sane would go to that place.
Join our heroine to explore the citadel, find the eight golden stars, and run away from there!
Some modern gamers have little more than disdain for games pre 2000 in particular the retro look of many games from the 80's.
I have no such issues myself and still enjoy many hours a week playing games from all generations of Nintendo Consoles and even a few pre Nintendo era consoles too.
Zombie incident will not appeal to those gamers.
It's look, feel and general play are all targeted at those that played through the era or those that have a fondness for what the era brought regardless of if they lived through it or not.
Unfortunately some will see this game as "just another of the many recent retro looking games coming to a console near you"
When you first start the game you'll only be able to kill the green enemy so don't try touch the red ones!
Image Courtesy of Coder Child PR
While I proudly admit to being a fan of the retro era and liking many of the modern games we now receive based on years gone by I'll be the first to admit simply making a game look like something you may have enjoyed in the past doesn't always mean it's a game you will enjoy in the present.
I liked the look of the game before I played it, I liked the feel of the game within minutes of playing it.
And I loved the concept and challenge of the game within an hour or so of starting it up.
You'll start the game by entering a citadel in the search of 8 golden stars.
The storyline isn't all that strong or even well explained but it's not exactly all that required during the grand scheme of the game play.
As soon as you start you'll see the map of the game on the bottom screen and the square you currently occupy is flashing yellow.
The map is a grid of 8 x 8 (that's 64 squares) each of those squares represents a part of the game map and your flashing yellow square will move along with you as you enter each new area of the game. and fill in the map.
Rather than just marking your current location on the map below every section of the map is colour coded.
Black squares are areas you've not yet visited Blue areas are clear of all monsters, Red areas contain monsters that you can't currently kill and Green squares are areas you have been to and you can kill all all monsters in the area but currently haven't done so.
The map is well colour coded so not only do you know where you've been but what's left to do in those rooms too.
Like the map squares Monsters are also colour coded each time you level up you are able to damage monsters of more colours.
Monsters can only be killed in their skeleton form and must be weakened to that form before they can be rid of.
green is the first colour monster followed by red, blue, yellow and so on.
Hitting a Green will turn it to a skeleton.
Hitting a Yellow for example will turn it blue, hit again it will go red and so on until you've got it to the skeleton form and finally killed.
Monsters can only be hurt / killed by jumping on them touching them in any other way (regardless of colour) will reduce your life bar.
The 8 stars are hidden behind doors spread across the map to open these doors all monsters on the screen must be killed at which point you may enter and hopefully find the star.
I say hopefully because not every door has one of the stars hidden behind them some are simply empty rooms.
But the doors themselves have another purpose every time you enter one it acts as a check point should you die later in the game.
Simply press continue and you'll return to the last door you entered. (anything you did after leaving the door will have been wiped and must be redone so you might want to go through doors as frequently as possible I made that fateful mistake and lost about 15 squares of progress along the way.
The game isn't the most difficult you'll ever play but the levels are laid out well enough to quickly give damage to those that aren't careful.
The controls themselves are rather simple you only have move and jump available though the wall jump is a little strange (you must hold the button down a double tap when hitting the wall would be slightly more familiar)
Given the nature of the graphical style a couple of the games colours can from time to time look a little confusing (some yellow monster look green) though for the most part you'll have levelled up enough before it becomes too much of an issue.
Finally the game has online leader boards for the highest in game score.
I will be aiming for he very top of this one over the next week or so.
Entering a door with little life left will mean starting from that door with little life left if you every time you die.
64 areas to discover and clear.
Retro look and feel.
Monster killing system works very well.
The bottom screen map does an excellent job of making clear where you've been, and what's left to do in the game.
You'll find many a dead end during your search but they still have zombies to kill too.
ROOM FOR IMPROVEMENT
The yellow monster colour in particular looks too similar to the green ones.
The retro look will immediately put off some players.
Wall jumping while easy enough doesn't feel quite as fluid as perhaps it should.
The save points can make the game difficult if you save when you have little life left.
Unfortunately I saw this screen far too many times perhaps playing a little less gung-ho might have helped!
I like the retro look and I'm quite a big fan of the game play so hence the score.
If you have no interest in modern games looking like something from the past this will obviously have zero interest to you.
If however you want a fun sold school dungeon crawler and have a desire to explore and work your way through a well designed maze of rooms and monsters this is Highly recommend.
A review copy of the game was provided by Coder Child and reviewed in accordance with the review policy.