Links on platforms, regions & where to buy (selected Retail & Digital where available) can be found at end of review
About The Game
Thomas Was Alone is an indie platformer about friendship and jumping. Guide a group of sentient rectangles through a series of environments, combining their skills to reach the end of each level.
Listen to the music by David Housden, negotiate obstacles meticulously placed by Mike Bithell and immerse yourself in the characters' journey with a voiceover read wistfully and amusingly by Danny Wallace.
Discover the story of the world's first sentient AIs, and how they worked together to, well - 'escape' is a strong word. 'Emerge' might be better. 'Emerge' has an air of importance about it, while keeping a plethora of plot twists and origin stories under wraps. We didn't even mention the bouncing. That'd be overkill.
· 120 levels
· 15 playable characters, each with unique characteristics and abilities
· Story narrated by Danny Wallace
· Soundtrack by composer David Housden
· Commentary for every level by creator Mike Bithell
Back in November I kept seeing and hearing about people raving about the game Thomas was alone.
It looked a bit strange a few coloured shapes how much fun could it really be?
I was of course brought up in the late days of the zx spectrum I certainly don't judge a game purely on looks alone.
It just didn't inherently appeal to me at all.
Thankfully over the years I've found some of the games that appeal to me the least purely on first impressions can give me some of the biggest joys in my gaming life.
Thomas was alone looked strange, it's fair to say it still does a little bit but despite it's looks (of which despite the look that I actually quite like) In my opinion Thomas was alone is the best game on the Nintendo Wii U e-shop.
You may argue and rightly so that I don't own every single Game on The Nintendo e-shop (which is true) as of February 10th 2015 (the day of the review) there are currently 4 titles available on the Wii U e-shop that I do not own and while I'm not about to prejudice reviews against games I've yet to review or own I'm absolutely certain that I won't enjoy any of them more than This game!
The aim of the game is rather simple get a shape (or shapes on many levels) from their starting point to their finishing point)
This involves some basic puzzle elements and some platforming too.
The game isn't difficult and the 120 levels will be beat by most in well under 5 hours (I took longer as the kids kept stealing the game pad simply to make the shapes jump for their own amusement)
One of the best voice over in a video game I've ever heard is found in every single level and the script is fantastic, witty and charming throughout.
If that weren't enough you could turn off the voice over and listen to commentary on every level by the games creator Mike Bithell.
The music is just as good and perfectly suits the game.
If al that weren't enough you even have online leader boards for the fastest clear time on each of the games 120 levels.
Despite having a simple enough premise of getting shapes from point A to Point B the game keeps things varied enough by adding new elements all the time.
As well as each of the shapes having their own unique characteristics and abilities to mix up the game play.
It's a true joy to see that one of the best game's I've ever played is't a multi million dollar top of the specs, realistic graphics game but a game made with a far smaller budget to the best of his abilities. (abilities that I hope will be truly rewarded in terms of game sales)
Thomas was alone won't be bought by every single person who owns a console it's available on (and neither will any other game)
But it should be bought by the vast majority!
I've longed for sequels for a few games over the years but this one is absolutely top of the list!
A review copy of the game was purchased by Video Game Legacy and reviewed in accordance with the review policy.
iPhone & iPad