About The Game
Jump your way through a wacky world of Robots, Wizards, Ninjas and the first ever playable box of robotic French Fries! Blocky Bot is a brand new super action mini platformer for Wii U™, from the same team that brought you Paper Monsters Recut. Test your platforming skills and reflexes by collecting Bits and Bytes to unlock new characters and themes and push yourself for the best score and blocky bragging rights!
When it comes to high score chasing games there are a few key elements that have to be met in order for it to provide any real long term success and appeal.
Pac Man was (for some still is and for me will forever be the king of the high score chase)when it comes to game play Blocky Bot has almost nothing in common with Pac Man, but it does share one very important trait and probably the most important thing any high score chasing game needs some addictive game play and a one more try appeal.
Of course the game lay won’t appeal to every player not even the mighty Pac Man and his 35 years of success can appeal to everyone.
Blocky Bot is essentially a runner game but rather than ruing across the screen dodging the odd enemy or obstacle you jump up and up and up and keep on going until you eventually miss the platform or die.
There are 2 ways to die either the pixel cloud that constantly chases you up the screen will catch up to you or you’ll hit one of the enemies darting back and forth across some of the platforms.
To keep things fresh Some of the platforms are broken into sections and others are moving as are the enemies some move very slowly while others dart across the screen and back very quickly it’s always mixed up to keep you on your toes and make you work a little bit harder as you advance upwards.
If it sounds overly simple that’s because it largely is, but simple can still be a lot of fun and it will become one of those just one more go games for a lot of players looking to improve on their latest high score or trying to get back to the heights of your best effort you achieved so long ago.
It’s equally a game you could turn on and play for just a few minutes or one you could play for an hour.
When you eventually fail on a level be it quickly or after a 3 figure attempt it takes just a few seconds to be back in the action and going again unless you want to change level design or character.
The pixel cloud below or the black pixel monsters guarding the platforms exist to try and ensure you don't score as highly as you might like.
The game has a total of 24 playable characters 2 are unlocked from the start the other 22 are unlocked in a random order every time you collect 100 bits during your climb up the platform.
This is done by touching crates that contain 1, 2, 3 or 10 bits at a time (amount seems fairly random but don’t expect to hit 10 after 10 bit crates.
It took me just over 2 hours to unlock every character but I probably but a fair bit more focus into landing on crates than making my next big high during the majority of those runs.
Each Character is suppose to play the same and have no real advantage or disadvantage and for the most part it’s probably true (I assume the difference in jumps is largely down to my imagination)
I do think there is still some advantage to the smaller characters however.
If for no other reason they surely have smaller hit zones and I set far higher scores far more often with them than I do with bigger characters.
The 1989 Graphics and music will no doubt be fondly viewed by some.
The game features 4 different level designs 3 of which are unlocked after various targets are reached (I assume it’s jump count as I’d unlocked all of them within an hour and it most definitely wasn't score related)
While none of the 4 level designs add anything new to game play most players will probably find a design that suits them the most from the standard blocky land to 1989 which puts you in game boy style design to doodle land with its papery feel (my personal favourite) and Robot land with its black background and rainbow of colour on every jump
The music is fairly standard chip tune but plays along reasonably harmlessly in the background for me at least.
The 1989 level is a remixed older style of the original level with the other two having their own little tunes
The game has a couple of things that won’t appeal to everyone.
The graphical style is basic at best, in my opinion it suits the game and takes away absolutely nothing from the game play but obviously some players won’t like it.
On about 4 occasions in my 4 hour review test after I had completed a level the game went grey and white on the title screen and I played the game in grey and white (see image below) while the bits ect in the game were still in full colour.
It didn’t really effect game play at all and for me personally it just offered a 5th play style option I’m just not quite sure how or why it happened.
To fix the issue simply click level or character select on the main menu and the game returned to full colour instantly continuing to replay the level it remained in grey and white.
The final thing some people won’t like (including me to an extent) is the lack of online high scores or even a local high score table.
The highest score achieved is saved but should you have friends around it might be nice to let each have their own turn and name on the board.
Likewise while Miiverse can be used as a high score posting area the vast amount of players aren’t likely to see such a post and therefore will ultimately miss out.
Online scores would offer the player something to push for and possibly further increase the amount of time they spend on the game.
While I’m personally not much of a high score chaser and I’m happy to try beat my own score it would be nice to see exactly where I rank in the world and perhaps if I were close enough give me that push to try set a new world record.
I can only presume it's a glitch that makes the screen grey and white, it doesn't really affect game play and it will revert back to normal if you open the character or level select menus.
Simple and addictive game play
Unlocking characters offers some reward and targets
4 level designs to choose from.
24 characters are available in all I have a core favourite of about 4 but at least everyone gets a varied choice.
ROOM FOR IMPROVEMENT
No online score boards
Only the top local score is saved
Would have perhaps benefited more if different characters had different play styles.
My high score after 4 hours play is 128 it's certainly beatable I'm well aware of that but it would be nice to know how many have already done so with out trawling through Miiverse to find out.
If you’re a fan of high score chasers and or runner games in general given the starting price of the game and any subsequent sales it’s fairly easy to recommend this game.
Online scores would have been a major bonus and it must be taken into consideration how much motivation you’ll have purely trying to beat your own score.
As it stands it’s still a cheap, cheerful and reasonably addictive experience that will probably give more people more game play hours than they suspect.
A review copy of the game was provided by Mobot Studios and reviewed in accordance with the review policy.