Links on platforms, regions & where to buy (selected Retail & Digital where available) can be found at end of review
About The Game
Extreme Exorcism is a paranormal platformer where every move you make comes back to haunt you.
Take on the role of Mae Barrons: an Extreme Exorcist whose unconventional supernatural skills are called upon when everything and everyone else has failed to rid a haunted house of its ghostly presence. Engage in non-stop ghost annihilation in 10 eerie areas of the haunted house – each room presenting its own hazard.
Conventional methods won’t cut it with these troublesome poltergeists, so Mae comes armed with a deadly arsenal of ghost-busting weapons, from rocket launchers to razor sharp boomerangs.
At the end of each round, a ghost appears and mimics your every move from the round before. So the longer you survive the more extreme the game becomes.
With a devilish local multiplayer – you can play co-op or deathmatch modes with up to four of your friends – and 50 unique challenges, even the most daring Extreme Exorcist will be put to the test.
Before I get into the exact details of modes and such we’ll start with the basic premise of the game.
As the name suggest for the most part you’ll be killing (exorcising ghosts) this doesn’t take a priest a lot of chanting or a few books instead you’ll be largely going after the evil green monsters with a variety of weapons from kicks and punches to hand guns and rocket launchers with a whole lot of other weapons in between (some far better than others.
There are 3 modes on offer Arcade, Challenge and death match the later 2 will be covered further down so for now I’ll just be focusing on Arcade mode.
Up to 4 human players can participate in the mode which again has the sole objective of killing as many ghosts as possible (reaching a set score on a level unlocks the next) but overall just aiming as high as you can possibly go in the leader boards.
A round is over when you kill the ghost with a crown on his head.
The games main brilliance comes in once you reach round 3, Every time a ghost is rid of it will return in the next round and mimic the exact movements of the player who disposed of it.
If for instance player one killed the ghost in round and during that round they spent 10 seconds stood in the corner doing absolutely nothing in round 2 the ghost with the crown will go stand in that corner for 10 seconds doing absolutely nothing.
That makes it an easy target and easy kill you may say (and you’re right it is) but then in round 3 that very same crown ghost from round 2 will again go and stand in the corner for 10 seconds doing absolutely nothing except this time it’s not wearing a crown for now there is a second ghost following the exact same movements of the player to dispose of the idle crown ghost in round one and this new ghost is now wearing the crown.
You can simply kill the crown ghost and move on to round 4 or kill the idle ghost first for a points boost (of 1 admittedly) and then go for the crown ghost.
No matter what you decide you’ll likely move on to round 4 and yes you guessed it you’ll now have yet another crown ghost mimicking the previous killer.
And so it continues until you’ll eventually have a lot of ghosts in a round all coping the exact movements (and weapon firing which is very important to remember) of their destroyer.
The only way to permanently rid ghosts from returning in future rounds is my using the angel wings weapon it will form a big vortex around you and suck in any ghosts who come near.
None of those sucked in will return in later levels but don’t forget any other ghost killed before or after will still be around.
Unlocking the next level in each area is a fairly straightforward process and usually only require you to beat a few rounds.
Unlocking the next room is based on your overall previous room score which is also straightforward most of the time but a few of the later ones will require overall a few bigger scores but again I don’t deem them that challenging in the grand scheme of things.
The levels overall are set in various rooms of the house plus the grave yard) while all feature similar style platforms and weapon generation pods each has enough variation to make them fresh enough and with 5 different levels for each of the 10 rooms (worlds) there are a total of 50 levels to battle across.
My personal favourite part of the game is the challenge mode.
There are a total of 50 challenges in total each offering enough variation to keep things fresh with some of the challenges are straightforward and simple affairs but enough offer a moderate to decent difficulty to make most players have to put in some effort.
Some of the challenges include killing a set number of ghosts within a set number of rounds, only having access to certain weapons (some of which are truly horrible and surely designed to give the ghosts an advantage) making ghosts kill you if you touch them (you can normally pass through them unharmed unless they use a weapon) Requiring a set number of weapons before a kill can be made (you can normally hold up to 3 at a time) battle invisible ghosts and a whole lot more.
For me personally they’re a nice break from the score chasing arcade mode and a fresh bonus for single players who perhaps don’t have enough company to play death match all that often (or perhaps at all)
And so we come to the death match this mode can’t be played with just a single player which is something of a shame as those likely to be playing alone will miss out on some crazy fun.
The number of customisable options in this mode are far too vast to cover but it includes the use of ghosts, edit player movement, weapon sets and a whole lot more.
There are enough options here most could make a change to the settings every single day and have enough choices to never have to play with the exact same settings again for as long as you desire to keep playing the mode.
The game isn’t without its flaws I personally find it amazing that this far into the Wii U ‘s life cycle some developers / publishers are still releasing games that not only make no use of the game pad (That’s reasonably acceptable to a certain degree) but to not even have the game pad Mirror the tv for off tv play seems a very strange decision to me personally.
The only thing the gamepad will display at any point in this game from the minute you start it up until you turn it off is the Extreme Exorcism logo.
While it’s a nice enough logo as a guy who plays well over 80% of his Wii U games off Tv (for a variety of reasons) it’s certainly a disappointment.
A couple of other things that will inevitably put some off the game are the graphical style.
I personally am a fan of the retro look and have no issue with this game but I’m certainly aware the 8 & 16 bit era graphical styles are becoming a little too frequent and tiresome for more than a handful of Nintendo gamers these days.
The final issue I see arising and something I have to cover because if I don’t someone will only ask about it or point out I failed to mention it in the first place is the lack of online.
The arcade mode is all about high scores but with no online leader boards despite the 50 different levels only the truly dedicated are likely to stick it out that long.
Death match also could have greatly benefited from online play.
I accept with so many set up options it could have made creating an online game a little more complicated or meant only a small selection of options could be chosen from but given the fact single players in particular can’t even access the mode the opportunity to allow them to at the very least play online would have been a nice option.
Players who are more often than not play games alone may want to knock a point or possibly 2 off the score depending on how much a death match battle royal means to them.
Likewise players who like the thrill of a high score chase but would also like to share or compare their scores with others online.
The biggest disappointment of all is the lack of game pad use, with off tv left untouched simply to display a logo is in my opinion a huge mistake.
Despite those issues I still found the game highly enjoyable and if just one or two of the issues above were addressed I’d have easily upped the score by at least another point.
The idea of ghosts retracing your steps as every round passes is a very good one and offers far more strategy than may first appear.
For those who like a retro look and would like to play something a bit different with a gradual and steady challenge this is one eShop game that’s definitely worth a look.
A review copy of the game was provided by Ripstone Publishing and reviewed in accordance with the review policy.