About The Game
Take a midnight stroll through a starlit field and discover all the night has to offer in Star Sky, a slow-paced game about exploring different choices.
There are secrets to unlock, and many interesting things to reflect on for those who make it to the end. It is also a peaceful experience about enjoying the ambience the world around you can provide. Make choices, watch what happens and uncover secrets.
Star Sky is a relaxing and ambient experience focusing on creating a soothing atmosphere rather than intense gameplay. It is similar to an interactive poem, with several endings that allow you to explore different scenarios. Take your time and allow yourself to feel the game as you play.
Before I begin getting into various details on Star Sky I should probably start by saying it’s not exactly a console game in the traditional sense.
You won’t be doing any jumping or dodging here neither will you be involved in any battles or taxing brain puzzling conundrums.
Star Sky plays out more as an Interactive story than anything else but that’s not to say that Nintendo gamers can’t get any enjoyment from the game.
You still have control of 2 buttons in the game (it’s on a console and you play it so it is technically a game) B will make your character run and A will make him walk slowly.
Pressing neither just make him stand still and admire the view.
The design and music match well with the games overall plan and the game has something of a Tengami feel to it in terms of something to play for a while when you’re looking more to wind down that any seriously challenging gaming.
You’ll begin your journey at the far left of the screen and make your way to the right end of the level and the end.
You can’t go back and you’ll never be in any danger of death.
It’s a stroll or a run from point A to point B (Though there are a couple of extra hidden exits too)
The game is beautifully designed throughout.
I have to admit reading that first section back the game sounds a little uneventful and dare I even suggest at least a few it probably sounds quite boring.
It’s certainly not a game that will appeal to everyone and I don’t doubt they’ll be plenty of moronic and pointless comments appear on Miiverse from people who've never played the game and have no intention of ever doing so.
It won’t appeal to the so called “Hardcore” gamers (A tag I find ludicrous by the way) but I’ fairly sure the game will do well with those that venture forth knowing what to expect and looking forward to a fairly simple and relaxing game.
It should also be noted that other than walking or running from point A to B (Or C or D) the game offers a variety of mini puzzle challenges for you to solve.
More on which I’ll get to right after this screenshot.
I can't be the only one questioning the appearance of a Night-time Rainbow?
In all the game has 18 achievements, to find / unlock these you’ll need to do little more than stand still and let the event happen.
And just to make it a little easier if you’re going slow enough as you approach the event the music will change and some sparkles will appear on screen so you’ll know it’s about to happen.
At this point you can either stand still and watch the event happen (occasionally you might need to take a few more steps) or you can walk or run past and skip the event entirely.
Why would you want to do this you may ask?
The Answer being you can only unlock certain achievements if you don’t take part in others.
Likewise you can only access certain achievements if you have already accessed certain previous ones before it.
After just over 4 hours game play I had achieved 15 of the 18 I dare say there will be some that players will get all 18 in half that time and it’s certainly possible to get them all in around an hour if you work them all out quickly enough.
At the end of each play through you’re presented with a list of all the achievements with the ones you’ve just achieved in the last play through glowing, all the ones you’ve achieved in all previous play through are lit up and ones still required are dark.
All the names of the achievements will give you hints as to what you’re looking to happen but very few are blindingly obvious as to what exactly you are expected to do.
Depending on the path you take you may or may not see the house.
Beautifully crafted look.
Perfectly matched mood music.
Genuinely relaxing game play.
18 Achievements to find and unlock.
Every time you reach the end of the game it will show you what you still need to achieve.
ROOM FOR IMPROVEMENT
It’s not a console game in the traditional sense and as such will never appeal to the masses.
Despite unlocking various achievements game play still involves walking the same paths over and over again.
While it's true there is more to see in terms of events the landscape and level never changes.
The game certainly isn’t for everyone and even those that give it ago it will prove too short or repetitive.
But for me on a personal level it still has something that draws me in.
Of course it’s not one of those quick start it up for several hours of game play but it isn’t designed or priced to be either.
If you plan to just do one or two walkthroughs at the end of your gaming day you’ll avoid most of the repetition issues and if this is your kind of thing will have a relaxing gaming wind down at the same time.
A review copy of the game was provided by JMJ Interactive and reviewed in accordance with the review policy.