About The Game
Pro adventurers Ittle Dew and Tippsie use their brawn and brains to wreak havoc on yet another island.
Adventuress Ittle Dew and her sidekick Tippsie crash onto a strange island, filled with loot and mysterious inhabitants. It quickly dawns on the duo that this might become their biggest adventure yet.
Ittle Dew boils down the classic adventure formula until there is only fun left. Experience devious puzzles, timeless gameplay and lots of exploration!
Ittle Dew was one of the games I most looked forward to releasing on the e-shop.
Clearly taking an inspiration from the Zelda series but doing things in it's own way with it's own style.
The wait for an anticipated game can go either way you can fall in love with every moment you've anticipated for months or you can feel hugely deflated by a game that maybe still very good but can't ever live up to what you expected it to be!
Thankfully this game more than lived up to my anticipation in fact the only thing I found that didn't match what I expected was the name!
For many months I called the game Little Dew only to find out the minute I start the game up there is no L at the start of the name!
Final conformation there is definitely no L at the start of the name!
The games graphics and general game play nature may make it appear like this will be a quick blitz walk in the park but if you're determined to to beat the game without any hints (from within the game or elsewhere) even the most dedicated puzzle fans (of which I'd like to consider myself a member) are likely to come across at least a handful of puzzles that will have them sat thinking a little while.
There are some very good puzzles to be had in this game that is for certain.
This puzzle had me stuck for a long while once I finally got there the ease of it all made me feel so stupid!
The Game features the main castle (where most of the game is played) as well as 3 smaller dungeons a host of one puzzle caves and 2 more dungeons including the master dungeon that took me far longer than I ever expected!
The castle and the 3 small dungeons each have their own boss battle.
The game isn't the hardest you'll ever play from a monsters are going to kill you perspective.
The bosses may give you one or two deaths but you'll respawn back in the battle all the same.
As with the Zelda series you'll expand your items (though only by 3) these are found in chests in the three small dungeons and each allow you more access to new areas.
Extra hearts can also be found by gaining 4 parts of paper though you won't need all that many to beat the game some will want to grab them all to complete the game 100%
Your companion fox (at least that's what I think it is) is available to give you hints and help throughout the game if you get stuck pressing the hint button will give you some advise (sometimes detailed *the bosses in particular* sometimes a little less so)
You'll have some crazy boss fights along the way.
Over 100 puzzles some of which will have even avid puzzle fans giving it a bit of thought.
Fantastic humour in the script.
Pays perfect tribute to Zelda games of the past while maintaining it's own style.
The script is amusing and witty throughout.
ROOM FOR IMPROVEMENT
For many it will be over far too quickly (will actually likely take in excess of 6 hours for 100% but it all seems to end too abruptly just as you want more)
A fair few of the puzzles will likely have some scrambling for miiverse help or online guides (this isn't really the games fault in any way but it should be noted that those that don't often partake in puzzles may struggle for 100% status)
This screen came too quickly for my liking I'm very much looking forward to the next instalment.
It took almost 7 hours to fully finish the game and in hindsight I could have probably shaved almost an hour off that time.
The game felt too short at the end but given the price 7 hours game play is quite reasonable.
Ludosity should be commended for making a game that I was disappointed came to an end and wanted more of.
There were a couple of puzzles that had me stumped for a while and one in particular where I so desperately wanted to just go online and get the answer.
But the main reason for playing games like this is to test and push my logic and I'd never have forgiven myself had I not beaten the game on my own.
Thankfully I did eventually work those puzzles out and I was all the more proud and satisfied to have done so on my own!
With every puzzle solved, every chest claimed and every boss beaten you might think that was the end of the journey for Ittle Dew and for some it will be.
However Ludosity had one more plan to encourage a play through or two in the game.
They added the option to have a timer ticking on the bottom of the screen (you can do so on your first play through or any subsequent ones)
Anyone planning on doing a speed run will more than welcome this official time keeping clock.
Of course once you've beat the game presuming you remember how to solve all the puzzles you'll have a far better chance of posting faster times.
A review copy of the game was provided by Ludosity and reviewed in accordance with the review policy.