About The Game
SteamWorld Dig is a platform mining adventure. Take the role of Rusty, a lone mining steambot, as he arrives at an old mining town in great need. Dig your way through the old earth, gaining riches while uncovering the ancient threat that lurks below...
Explore an underground world full of secrets, treasure and terrors, and uncover the remnants of human civilisation, a degenerate race of dynamite-wielding troglodytes.
The map and other interface elements are now displayed on the Wii U GamePad for clutter-free graphics, and you can use off-TV play to continue digging on the Wii U GamePad even when your TV is occupied or turned off.
Image and form took a reasonably brave decision to port this game to Nintendo Wii U.
It had already been successful and launched to critical acclaim with it's earlier release on the 3ds.
With the Wii U having a fraction of the install base and many of those owners probably already owning a 3ds it has to be considered a risk that people might not want to buy the game twice or even once as they'd already passed it up already on a Nintendo system.
I was one of those people who hadn't bought or played the game previously on the 3ds.
Largely due to the fact I've always been more interested in home console gaming.
Borrowing the pickaxe will set you off on your adventure
Once you've robbed your dead relative you'll get to digger deeper underground coming across power ups, gems and monsters.
As you bank gems your level bar will increase and you'll unlock new items to purchase that will help you dig ever deeper underground.
Multiple caves are hidden within the underground these can lead to special orbs and various power ups.
When you get close to certain special caves a big red dot will begin to flash on the map so you'll know where to go.
Most parts of the underground can be dug though certain types of ground will be restricted until you've upgraded certain equipment.
Most enemies are reasonably easy to kill but they do gradually become more dangerous as you get deeper.
Teleports are littered throughout (as well as the ability to purchase and place one of your own) to save you the hassle of getting to the surface and back down again every time your gem bag is full.
These pipes will teleport you up to the top or once you've bought one you could place your own.
The game is a slow starting experience so much so that after the first hour of play I'd had enough of the game and wanted to quit.
For review reasons I went back to the game and played on and I'm very grateful that I did.
Every Time I went back to the game I became more and more addicted.
Each and every time when it came to turning the game off I just wanted to play it for that tiny little bit longer and dig down just a tiny bit more.
A true testament to the playability of the game that it had me so hooked and devoted.
The further you dig the more different things begin to look!
Addictive game play.
Various area types and enemies to mix things up a bit.
Power ups and abilities are earned frequently enough to add to game play.
A reasonable freedom to go where you want.
Some decent mini puzzles to be found in some caverns.
Up above ground all you can sell all your hard earned gems for items and upgrades
ROOM FOR IMPROVEMENT
You're basically just digging down and down some will always find it repetitive.
Those that have played it on 3ds aren’t getting much new other than a bigger screen and hd graphics.
Opening half hour or so can be a bit of a slow burner.
Not the screen anyone will really want to see and not one you should see that often but accidents happen!
I couldn't say with honesty I loved every second of the game.
The first half an hour in particular dragged me down as a gamer and left with me with little desire to play on.
Perhaps if it weren't for the review I'd have given up on the game and filed it in the unlikely to return to section of my gaming collection.
I have so many games many will likely never get the time they deserve while others will get many hundreds of hours.
The reviews give every game at the minimum a 4 hour window to impress me enough to warrant extra play time.
Many will fail in that quest.
Based on personal choices alone that's inevitable.
But that 4 hour window proved more than vital for this game.
I can say with certainty this will be a game I play again (I've yet to finish it) and once the game got going it was one of my most enjoyable Wii U e-shop games of 2014.
A review copy of the game was provided by Image and Form and reviewed in accordance with the review policy.