About The Game
Re-evaluate your preconceptions of physics and perspective in The Bridge, a 2D logic puzzle game for Nintendo eShop on Wii U.
Isaac Newton meets M. C. Escher as players manipulate gravity to redefine the ceiling as the floor while venturing through impossible architectures. Explore increasingly difficult worlds, each uniquely detailed and designed to leave the player with a pronounced sense of intellectual accomplishment.
The Bridge exemplifies games as an art form, with beautifully hand-drawn art in the style of a black-and-white lithograph.
If you exclude the platform games the second biggest genre on Nintendo consoles past or present is more often than not puzzle games.
Puzzle games come in all shapes and sizes and the genre is possibly the only one that will appeal to just about every type of player regardless of age or gender gender.
Even players that often find little fun interest or desire in the majority of puzzle games will often find at least one title in some form or another that draws them in and hooks them.
For me personally I enjoy a wide range of puzzle games.
My particular preference tend to lean towards Layton style games where I’m made to think, often feel rather stupid then eventually work out that ever so simple answer and be overcome with joy before feeling a little more stupid I didn’t solve it far sooner.
It’s not a constant desire to make myself feel stupid that I enjoy but the constant desire to push my mental capabilities.
Thankfully The Bridge ticked my most of my desired boxes.
It didn’t take especially long for me to get stuck curse a little and ponder exactly what I was supposed to be doing next.
It turns out the puzzle in question wasn’t hard in fact I’d solved over half of it multiple times before doing something silly and killing myself.
But the feeling of accomplishment when that level is finally left behind without any form of help or hint is a great one.
This level took me so much longer than I ever expected, I certainly felt rewarded when I finally had the thing beat!
The game plays by rotating the level.
You can also walk left and right and will need to position yourself in various places before any rotating begins.
Death or failure can occur in multiple forms, on some levels you can fall to your death, others become trapped in a vortex with no means of escape but the most common cause of death (at least for me) is being crushed by the menace.
The hulking great ball is occasionally used to aid you in the solving of the games puzzles but more often than not it’s placed with the sole aim off crushing you to death.
Avoiding the deaths and getting to the exit door via multiple rotations and a bit of strolling around is just part of the puzzle on most levels you’ll also need to obtain a key or keys to unlock padlocks on the door before you even contemplate getting out of the exit.
Most of these become puzzles in themselves and often require a fair amount of manoeuvring to escape.
A switch a menace ball a key and a vortex this puzzle is actually fairly straightforward but still one that can be messed up quickly
Death or failure in the game will happen it’s a certainty but unlike many other games it’s not quite as over as it seems holding down the B button will put the game in reverse going back as far as you desire.
You can do this at any point in the game not just after death so if you make a mistake at any point you can reverse out the error instantly. (Something I’m not a big fan of personally)
As with a lot of games on the eShop these days The Bridge has a fairly distinctive Art style that’s perhaps as likely to appeal to as many potential customers as it puts off.
I generally don’t have much of an opinion on graphics I enjoy many games from the very early 80’s just as much as modern HD classics.
For me game play and fun has always been more important and the bridge’s puzzles kept my mind pretty focused
Another thing the game includes which is becoming more relevant in games today (largely indie games on Nintendo systems it must be said) are achievements to be earned in game.
20 are included in total almost half of these are fairly standard things such as completing levels but a few others have a bit more to them such as completing a level making minimum noise for example so some extra thought has gone into giving a little extra challenge once the game is beaten.
That can only be a good thing too because the game is fairly short.
4 levels each with their own set of puzzles are included and once beaten your given the same 4 levels but with a mirror image.
Some may class that as 8 levels personally I can’t class it as more than 4.
Mirror mode might add some challenge to the game but for the most part unless it’s played with big gaps in between most will likely remember how to solve the majority of the puzzles (the hard ones in particular and simply reverting to a mirror mode really won’t make them much more of a challenge.
The main reason for completing mirror mode is the aforementioned Achievements but for most that probably won't really be enough.
It's fine going through these things once but doing so in a mirror mode became a bit of an underwhelming chore
A different type of puzzle experience compared to what’s currently available on Wii U
Style and puzzle types could provide a few hours of game play for those that haven’t played it on other platforms previously (or aren’t tempted to cheat)
20 different achievements to earn.
Unique art style experience.
This is another puzzle that took more working out than I first thought getting key number one was easy key number two was probably even easier (If only I'd realised it at the time)
ROOM FOR IMPROVEMENT
Unique art style (won’t appeal to everyone)
Only 4 sets of levels with duplicate mirror mode after that
The over all art style and game colour (or lack of) will undoubtedly split opinion
For me personally it’s not the kind of puzzle game that I’d come back to once it’s over.
It doesn’t hold the same appeal as Layton or any of my true puzzle favourites.
The core mechanics of the game work well and I can’t really fault the puzzles, a few made me work much harder than I expected.
The achievements is something I’m hoping will happen more and more moving forward and something the bigger companies including Nintendo themselves will embrace.
They’re a big part of most games on rival consoles and while I’m not about to say Nintendo should copy everything others do (far from it) but they do add some replay value to a lot of games as well as inspiring more players to try them out.
Exclusive Miiverse stamps to reward such achievements would be ideal as I’ve suggested in the past but alas it’s never likely to happen and certainly not in the Wii U’s life time!
Despite all of that it still feels like something is missing with the Bridge.
Once the main four levels were up I already knew what was coming next thanks to the achievements list and I must admit I had very little desire to replay the extra levels in a mirrored mode.
How much motivation I’d have had for another 4 brand new levels it’s probably a little hard to judge but it would have got a better reaction from me personally than more of exactly the same.
A review copy of the game was provided by Quantum Astro Guild and reviewed in accordance with the review policy.